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May 10 2016

St_Dude edited Steps To Reproduce on T82237: No ladder available in Zeus interface.
May 10 2016, 10:56 AM · Arma 3
St_Dude added a comment to T81598: MK-1 Shoots ~100m over target when zero is 600+.

"Set zero to 1000m and engage the VR Soldier at 1000m. Watch as the rounds pass over his head. Now set zero to 900m and engage. Now you should be hitting him."

This is also the case with a suppressed MAR-10.

May 10 2016, 10:35 AM · Arma 3
St_Dude set Category to category:featurerequest on T81587: Arsenal for vehicles (helicopters and planes especially).
May 10 2016, 10:35 AM · Arma 3
St_Dude set Category to category:featurerequest on T81580: Different sound suppressor models.
May 10 2016, 10:35 AM · Arma 3
St_Dude edited Steps To Reproduce on T81579: Misspelled Bandana.
May 10 2016, 10:35 AM · Arma 3
St_Dude added a comment to T81579: Misspelled Bandana.

I did not know both are considered correct. In my experience however, "bandana" is more commonly used.
The wikitionary entry for "bandanna" just states it's an alternative spelling. "Bandana" has a much larger entry.

May 10 2016, 10:35 AM · Arma 3
St_Dude set Category to category:featurerequest on T81578: Separate facewear and eyewear into different slots.
May 10 2016, 10:35 AM · Arma 3
St_Dude added a comment to T81578: Separate facewear and eyewear into different slots.

The attached image is just some Photoshop magic, to give you an idea what it could look like.

May 10 2016, 10:35 AM · Arma 3
St_Dude set Category to category:featurerequest on T81575: Colour "attachment" for weapons.
May 10 2016, 10:35 AM · Arma 3
St_Dude added a comment to T81564: Foregrips.

There's a point when variety is just there for the sake of variety, and this is that point.
In real life, you wouldn't pick a certain fore grip over another because it "decreases vertical recoil" more. It just doesn't, that's not how they work. It's all in how you handle your weapon. You'd use what you're most comfortable with and what makes you shoot best. This is different for everyone, but the end result is generally the same across the board: a good shooter, as good as you can be.
The best and simplest way to portray this in Arma is to not portray it. It'll just be an unnecessary complication to an already complex game with nothing to show for it.

May 10 2016, 10:34 AM · Arma 3
St_Dude added a comment to T81563: Deploying weapon while prone on a down-slope sinks player into ground..

Similarly, if you deploy it on an up-slope you'll float in mid-air aiming into the hillside.

May 10 2016, 10:34 AM · Arma 3
St_Dude edited Steps To Reproduce on T81562: Weapon sights incorrect stated magnification.
May 10 2016, 10:34 AM · Arma 3