Could this be related to my issue? http://feedback.arma3.com/view.php?id=26188 This doesn't only happen to me when games are saved but also when I build different playsound, say, say3d commands in the editor. I'm under the impression that sound gets more often cut off when there are multiple sound sources using the same command at the same time. e.x.: AI soldiers calling out a lot of hostiles+costum sound commands like "this playsound "briefing";"
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May 10 2016
May 10 2016
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