@Geez It seems any mod with recipes or scripts hits the limit, e.g. CarCover (just recipes), eAI (just ai scripts), MuchStuffPack (mainly recipes), etc. So what is the actual limit that's being hit? What can mods do different to avoid this limit or can it be raised? Many mods are getting close to hitting the limit with just 2 or 3 mods, are we just not going to mod any more? that's 90% of the reason folks play.
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Sep 21 2021
Sep 21 2021
blacklotus923 added a comment to T160388: New C0000005 ACCESS_VIOLATION Server Crash When Running A Few Script Heavy Mods.
Sep 5 2021
Sep 5 2021
blacklotus923 added a comment to T160388: New C0000005 ACCESS_VIOLATION Server Crash When Running A Few Script Heavy Mods.
@Geez With recent updates/improvements to several mods like Expansion, eAI, BaseBuildingPlus, FarmingPlus, etc, a few very in-demand mods appear to fill up the current hard limit very quickly. Is this something that can be increased, or is there a way that mod authors can improve their scripts to reduce the overall footprint when several mods are combined?
Aug 27 2021
Aug 27 2021
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