there are so much didnt see it - sry :)
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May 10 2016
May 10 2016
hieve edited Steps To Reproduce on T84591: Critical: Triggers have different behaviour in Multiplayer.
maybe i set up this wrong, but i tried to make it modular and easy as possible
setup headless client HC1
creating units by script/triggering and adding them to a group called "Gruppe1"
i set after that via a gamelogic the owner of this group to HC1
my hc connects and takes the place of hc1, but the first is always not connecting...
May 9 2016
May 9 2016
Agreed. Happened in Arma 2 also.
Really annoying - rocks are like jelly ?!
AI also cant interact with them if their walkable.
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