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Critical: Triggers have different behaviour in Multiplayer
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Description

Triggers have a different behaviour in multiplayer as in singleplayer.
they seem to be triggered for every unit instead of every activation.

Details

Legacy ID
2697855003
Severity
None
Resolution
Open
Reproducibility
Always
Category
Multiplayer
Steps To Reproduce

-Create a trigger(500m radius, mintimeout 75 , max 150) which creates a unit
-count the units
-go in activation zone multiple times
-count on..

-> singleplayer : behaviour as wished - spawning only every 75 seconds even if multiple units cross the zone
-> multiplayer : spawning every time you fly over or a unit crosses the zone

Event Timeline

hieve edited Steps To Reproduce. (Show Details)Oct 16 2015, 1:40 AM
hieve set Category to Multiplayer.
hieve set Reproducibility to Always.
hieve set Severity to None.
hieve set Resolution to Open.
hieve set Legacy ID to 2697855003.May 8 2016, 12:57 PM