Triggers have a different behaviour in multiplayer as in singleplayer.
they seem to be triggered for every unit instead of every activation.
Description
Description
Details
Details
- Legacy ID
- 2697855003
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Multiplayer
Steps To Reproduce
-Create a trigger(500m radius, mintimeout 75 , max 150) which creates a unit
-count the units
-go in activation zone multiple times
-count on..
-> singleplayer : behaviour as wished - spawning only every 75 seconds even if multiple units cross the zone
-> multiplayer : spawning every time you fly over or a unit crosses the zone