And another thing learned... I've had no idea that this can happen ^^
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Dec 25 2021
Nov 24 2021
Nov 4 2021
Oct 21 2021
I'm definitely happy about that feature. As a controller gamer it opens so many possibilities for a flawless gaming experience. At least in theory. Like giving keys different actions depending if you are in a vehicle or on foot. Or D-Pad for action menu control if action menu is visible, otherwise using the D-Pad for binoculars, NVGs, compass etc. Just basic thoughts. Nothing tried yet.
Here we go. I also unloaded all mods and creator DLCs.
Oct 19 2021
thank you for helping :)
class CfgUserActions { class AIM_myUserActionKey // This class name is used for internal representation and also for the inputAction command. { displayName = "My Test Action"; tooltip = "This action is for testing."; onActivate = "systemchat 'activated'"; // _this is always true. onDeactivate = "systemchat 'deactivated'"; // _this is always false. onAnalog = ""; // _this is the scalar analog value. analogChangeThreshold = 0.1; // Minimum change required to trigger the onAnalog EH (default: 0.01). }; }; class CfgDefaultKeysPresets { class Arma2 // Arma2 is inherited by all other presets. { class Mappings { AIM_myUserActionKey[] = { 0x25, // DIK_K "256 + 0x25", // 256 is the bitflag for "doubletap", 0x25 is the DIK code for K. "0x00010000 + 2" // 0x00010000 is the bitflag for "mouse button". }; }; }; }; class UserActionGroups { class AIM_myUserActionSection // Unique classname of your category. { name = "Mod Section"; // Display name of your category. isAddon = 1; group[] = {"AIM_myUserActionKey"}; }; };
Oct 17 2021
I've tried the new version from the wiki, with "addon = 1" in the mod section config, but the categories are still wrong. (also verified game files again)
Oct 9 2021
Jul 10 2020
In T152467#2084574, @Wulf wrote:Hello.
Thank you for the report. I am not able to reproduce this crash not on development build nor on the default stable one. Could you please try verifying the integrity of the game via steam and then trying one more time? See if that does not fix the issue.