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Dec 25 2021

kingofnuthin1980 created T162491: Full arsenal preload.
Dec 25 2021, 3:20 PM · Arma 3

Nov 24 2021

kingofnuthin1980 added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.

And another thing learned... I've had no idea that this can happen ^^

Nov 24 2021, 5:43 PM · Arma 3

Nov 4 2021

kingofnuthin1980 added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.

Nov 4 2021, 5:00 PM · Arma 3

Oct 21 2021

kingofnuthin1980 added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.

I'm definitely happy about that feature. As a controller gamer it opens so many possibilities for a flawless gaming experience. At least in theory. Like giving keys different actions depending if you are in a vehicle or on foot. Or D-Pad for action menu control if action menu is visible, otherwise using the D-Pad for binoculars, NVGs, compass etc. Just basic thoughts. Nothing tried yet.

Oct 21 2021, 1:46 PM · Arma 3
kingofnuthin1980 added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.

Here we go. I also unloaded all mods and creator DLCs.

Oct 21 2021, 8:46 AM · Arma 3

Oct 19 2021

kingofnuthin1980 added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.

thank you for helping :)

Oct 19 2021, 6:21 AM · Arma 3
kingofnuthin1980 added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.
class CfgUserActions
{
	class AIM_myUserActionKey // This class name is used for internal representation and also for the inputAction command.
	{
		displayName = "My Test Action";
		tooltip = "This action is for testing.";
		onActivate = "systemchat 'activated'";		// _this is always true.
		onDeactivate = "systemchat 'deactivated'";		// _this is always false.
		onAnalog = "";	// _this is the scalar analog value.
		analogChangeThreshold = 0.1; // Minimum change required to trigger the onAnalog EH (default: 0.01).
	};
};
class CfgDefaultKeysPresets
{
	class Arma2 // Arma2 is inherited by all other presets.
	{
		class Mappings
		{
			AIM_myUserActionKey[] = {
				0x25, // DIK_K
				"256 + 0x25", // 256 is the bitflag for "doubletap", 0x25 is the DIK code for K.
				"0x00010000 + 2" // 0x00010000 is the bitflag for "mouse button".
			};
		};
	};
};
class UserActionGroups
{
	class AIM_myUserActionSection // Unique classname of your category.
	{
		name = "Mod Section"; // Display name of your category.
		isAddon = 1;
		group[] = {"AIM_myUserActionKey"};
	};
};
Oct 19 2021, 6:21 AM · Arma 3

Oct 17 2021

kingofnuthin1980 added a comment to T161263: Modded Keybinding - Problem with "MODS" Section.

I've tried the new version from the wiki, with "addon = 1" in the mod section config, but the categories are still wrong. (also verified game files again)

Oct 17 2021, 7:51 AM · Arma 3

Oct 9 2021

kingofnuthin1980 updated the task description for T161263: Modded Keybinding - Problem with "MODS" Section.
Oct 9 2021, 8:19 AM · Arma 3
kingofnuthin1980 updated the task description for T161263: Modded Keybinding - Problem with "MODS" Section.
Oct 9 2021, 8:13 AM · Arma 3
kingofnuthin1980 created T161263: Modded Keybinding - Problem with "MODS" Section.
Oct 9 2021, 8:12 AM · Arma 3

Jul 10 2020

kingofnuthin1980 added a comment to T152467: game crash when placing or spawning an AH-9 Pawnee.

Hello.

Thank you for the report. I am not able to reproduce this crash not on development build nor on the default stable one. Could you please try verifying the integrity of the game via steam and then trying one more time? See if that does not fix the issue.

Jul 10 2020, 9:06 AM · Arma 3

Jul 6 2020

kingofnuthin1980 updated the task description for T152467: game crash when placing or spawning an AH-9 Pawnee.
Jul 6 2020, 5:25 PM · Arma 3
kingofnuthin1980 created T152467: game crash when placing or spawning an AH-9 Pawnee.
Jul 6 2020, 5:22 PM · Arma 3