Messing around on "ZGM 16+2 Master Stratis" in local multiplayer, I was never able to aim down sights on any remote control AI unit. I could zoom in the camera, but never aim.
Also incapable of interacting with their inventory in any way.
Messing around on "ZGM 16+2 Master Stratis" in local multiplayer, I was never able to aim down sights on any remote control AI unit. I could zoom in the camera, but never aim.
Also incapable of interacting with their inventory in any way.
Well, excuse me princess. It would be nice to see what it is a duplicate of, I searched for 'merging magazines' and 'magazine merge' and found nothing relevant, so I posted this topic since I'm not omnipotent like you clearly are.
I'd gladly vote on the original, doesn't make a difference to me.
Duplicate of 0012806: Vehicle Crews - Stop abandoning Vehicles - Add Repair skill and behaviour
I must actually apologize about this duplication. Somehow I failed to notice the original post, and I can't blame the search function for it this time, since it uses a lot of the same wording.
Before I close I would like to say that I agree with the original post in the idea of reducing propensity of the AI to abandon vehicles immediately. However, I disagree with giving the AI the ability to repair the vehicles.
I firmly believe the AI should react as humanly as possible to situations in-game, so that game play is more interesting and enjoyable. This means, no diving out of immobilized tanks in to LMG fire, but it also means no unfair advantages.
They should, at most, be able to call for a repair vehicle or engineer/repair specialist, same as any human player.
Allowing the crewman class to be able to repair vehicles, regardless of human or AI, would be fair perhaps. However, it rather cheapens the effect of mobility kills and I don't particularly agree with it.
Repairing vehicles is already simple enough for humans to do with a bit of teamwork, the AI simply needs to be clued in on how to use them as well.
I remember I had the swimming on land glitch once, at the start of a multiplayer game using the DUWS scenario.
I assume it had something to do with the fact that the scenario initially spawns players out in the water, then teleports them to land once an HQ location is selected, although I never actually got to see the water since my game was still loading.
I had to be shot in the head by my teammates and respawn to get rid of the glitch, as did one other person.
Maybe related to HDR? I had the same problem, and on a whim I changed HDR settings and the black backdrop to the rain vanished. Upvoted.
Edit:
Tested some, occurs when HDR is on Standard during the fade-to-black after the Cutscene.
Temporarily switching HDR to Low and back seems to fix it.
Low HDR during the fade-to-black works correctly.
Video card/Drivers:
Geforce 660ti, 332.21 drivers
So, after someone very unhelpful shouted me down about my post about this topic being a duplicate (without referencing what it duplicated, I might add...), and after combing through the search function I managed to find this post finally. To my own surprise, someone posted another duplicate with nearly the exact same name as the post I had just made, a while previously.
So apparently duplicates also don't show up on search, because I would have avoided that whole mess entirely if it had.
The amazingly awkward search function aside, upvoting this. I feel that it should be part of the base game. Especially considering so much of the campaign dialogue goes on about how ammo is so rare, it seems silly to be constantly throwing away bullets left in mostly-empty magazines.