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May 10 2016

Lester added a comment to T75547: units above 100m autoactivates "halofreefall_non" animation.

I don't care about Patching this or any other Issue now !

ArmA3 was deinstalled 1 minute ago!

May 10 2016, 7:39 AM · Arma 3
Lester added a comment to T75547: units above 100m autoactivates "halofreefall_non" animation.

It's annoying ... killed in days ... wouldn't patched in month !

Still exists in 1.28.127008 !

May 10 2016, 7:39 AM · Arma 3
Lester added a comment to T75547: units above 100m autoactivates "halofreefall_non" animation.

... and it still exists 8 months later in
1.32.127785 !

May 10 2016, 7:39 AM · Arma 3
Lester added a comment to T75547: units above 100m autoactivates "halofreefall_non" animation.

Still exist in 1.22.125300 !

May 10 2016, 7:38 AM · Arma 3
Lester added a comment to T75547: units above 100m autoactivates "halofreefall_non" animation.

Problem still exists in stable 1.16.123633 !

May 10 2016, 7:38 AM · Arma 3
Lester added a comment to T75547: units above 100m autoactivates "halofreefall_non" animation.

Still in 1.13.116053

it's very annoying that nothing happens in all that weeks :(

May 10 2016, 7:38 AM · Arma 3
Lester added a comment to T75547: units above 100m autoactivates "halofreefall_non" animation.

In 1.15.116121 the unit can be ported above 100m via
player setpos (player modelToWorld [0,0,200])

But if there a object with a roadway the unit still neverending float above this instead of standing on this roadway.

Added a repro mission to see the difference between 200m and below 100m
below the unit stand on the Hescos, above the unit hovers in halo-anim

May 10 2016, 7:38 AM · Arma 3
Lester added a comment to T75547: units above 100m autoactivates "halofreefall_non" animation.

Still in Version 1.13.115833

May 10 2016, 7:38 AM · Arma 3
Lester added a comment to T75547: units above 100m autoactivates "halofreefall_non" animation.

Also in Version 1.10.115.186

A unit can walk via Roadway above the 100m barrier, but if it lose the contact to the objects roadway the freefall anim is executed and there is no way to leave this animation !

May 10 2016, 7:38 AM · Arma 3
Lester added a comment to T75547: units above 100m autoactivates "halofreefall_non" animation.

Seems to corresponding with issue #0012610 here are some kind of inverted problem !

May 10 2016, 7:38 AM · Arma 3
Lester added a comment to T75547: units above 100m autoactivates "halofreefall_non" animation.

Still in Version 1.10.115.121

May 10 2016, 7:38 AM · Arma 3
Lester edited Steps To Reproduce on T75547: units above 100m autoactivates "halofreefall_non" animation.
May 10 2016, 7:38 AM · Arma 3