Addendum: Issue only occurs when xbox one controller is set as customizable. Also, many people, when showcasing VR hardware, use this engine. When demonstrating, people are more familiar with xbox one controllers...not mouse and keyboard. That is why this functionality is paramount. Having the ability to program double-tapping and "hold-button" functions, like the keyboard, is desperately missing.
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Feb 8 2017
Feb 8 2017
Jan 30 2017
Jan 30 2017
Xbox one trigger will not work to fire weapon. Confirmed issue has returned. Tested on prior version, worked. Will cause zoom-out instead of fire when pressed.
Aug 31 2016
Aug 31 2016
Mr.Knightman added a comment to T120112: Xbox One controller Z axis (Triggers) not working concurently since Apex.
Per the previous post, I am adding to this as a "bump". We need this fixed. Remove the Z- command when releasing the left trigger on analog-based triggers. Remove Z+command when releasing the right trigger...
Aug 28 2016
Aug 28 2016
Mr.Knightman added a comment to T119957: Using Customized Xbox one Controller (not default scheme), getting Z+ and Z- conflict on triggers..
Nope, no workarounds outside of using a 3rd-party mapping utility like Xpadder, which we don't like using. This never happened until after the APEX update. I also have not received any reply from the development team.
Aug 18 2016
Aug 18 2016
Mr.Knightman updated the task description for T119957: Using Customized Xbox one Controller (not default scheme), getting Z+ and Z- conflict on triggers..
Mr.Knightman updated the task description for T119957: Using Customized Xbox one Controller (not default scheme), getting Z+ and Z- conflict on triggers..
Aug 17 2016
Aug 17 2016
Mr.Knightman updated the task description for T119957: Using Customized Xbox one Controller (not default scheme), getting Z+ and Z- conflict on triggers..
Aug 16 2016
Aug 16 2016
Mr.Knightman updated the task description for T119957: Using Customized Xbox one Controller (not default scheme), getting Z+ and Z- conflict on triggers..
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