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Dec 27 2022

Zedmag created T169466: Addition: Add CanBeSaved bool.
Dec 27 2022, 6:16 AM · DayZ Modding, DayZ

Jun 25 2022

Zedmag added a comment to T166003: Static map objects.

Does this mean the original back end mechanics of linking map objects to "Static" config will be the way it was?

Jun 25 2022, 9:37 PM · DayZ Modding, DayZ

Jun 16 2022

Zedmag created T166003: Static map objects.
Jun 16 2022, 10:18 PM · DayZ Modding, DayZ

Apr 30 2022

Zedmag created T164635: Static Proxies inside buildings.
Apr 30 2022, 10:55 PM · DayZ

Nov 16 2020

Zedmag added a comment to T154417: Define ALL config objects in scripted class.

Thats a bummer since SOO many modders are effected by this.. and its only getting worse as more mods are being released..
here... this will do most of it on the vanilla side..

Nov 16 2020, 6:21 AM · DayZ Modding, DayZ

Nov 14 2020

Zedmag added a comment to T155040: Proxy's on Proxy's on Vehicles..

This has also plagued one of my up coming mods as well.. this feature works on ANY other base class EXCEPT anything inherited from Car. Can this be a script inheritance issue? In my mod, when you attach the base item to the car in ANY slot.. its attachments are not visible, however oyu can still target and interact with said attachments....

Nov 14 2020, 8:42 PM · DayZ Modding, DayZ
Zedmag added a comment to T154417: Define ALL config objects in scripted class.

Is there ANY progress on this issue.. mods are becoming more and more conflicting with each other for this VERY reason...

Nov 14 2020, 12:17 AM · DayZ Modding, DayZ

Oct 21 2020

Zedmag added a comment to T154417: Define ALL config objects in scripted class.

Its not really an issue of modders being lazy.
we as creators need a base format we can all build off of.
having 20 diff mods, with the same class define would be ridiculous to have 20 diff #defines and #ifDefs just for one class object. you cant ask modders to do this.
i understand creating a scripted class would be alot, but its WAY less than the compile limit of 2158 or whatever its. it could just be all the standard already defined plus all the buildings. House and HouseNoDestruct. in one fail swoop, ALL modders with defined class objects would just need to switch to 'modded class' and its done.

Oct 21 2020, 1:18 AM · DayZ Modding, DayZ

Oct 18 2020

Zedmag created T154417: Define ALL config objects in scripted class.
Oct 18 2020, 11:43 PM · DayZ Modding, DayZ

Apr 13 2020

Zedmag added a comment to T150290: GetPosition(), GetOrientation, and GetObjectsAtPosition3D() of Static_Models located on map.

Are you defining the model in the cpp class or no?

Apr 13 2020, 11:56 AM · DayZ
Zedmag added a comment to T150290: GetPosition(), GetOrientation, and GetObjectsAtPosition3D() of Static_Models located on map.

can you please explain how.. as the method described above does not work at all...
HOWEVER this method works perfectly on Land_Models defines.. or anything other config defined object

Apr 13 2020, 10:45 AM · DayZ
Zedmag updated the task description for T150290: GetPosition(), GetOrientation, and GetObjectsAtPosition3D() of Static_Models located on map.
Apr 13 2020, 8:04 AM · DayZ
Zedmag edited Additional Information on T150290: GetPosition(), GetOrientation, and GetObjectsAtPosition3D() of Static_Models located on map.
Apr 13 2020, 5:51 AM · DayZ
Zedmag created T150290: GetPosition(), GetOrientation, and GetObjectsAtPosition3D() of Static_Models located on map.
Apr 13 2020, 5:50 AM · DayZ

Apr 6 2020

Zedmag added a comment to T150171: Feature Request for vector retrieval .

"Engine Class 'Object' can not be modded"

Apr 6 2020, 1:37 PM · DayZ Modding, DayZ
Zedmag created T150171: Feature Request for vector retrieval .
Apr 6 2020, 12:26 PM · DayZ Modding, DayZ