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May 4 2017

NetFusion added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.

Tested on the new 1.70RC and problem still exists.

May 4 2017, 12:50 PM · Arma 3

Mar 20 2017

NetFusion edited Additional Information on T123886: Zeus broken on JIP.
Mar 20 2017, 12:46 AM · Arma 3
NetFusion edited Steps To Reproduce on T123886: Zeus broken on JIP.
Mar 20 2017, 12:44 AM · Arma 3
NetFusion created T123886: Zeus broken on JIP.
Mar 20 2017, 12:43 AM · Arma 3

Dec 3 2016

NetFusion added a comment to T121798: playerRespawnTime command broken.

I talked to vbawol who is one of the developers of epoch and he confirmed that they use selectPlayer.

Dec 3 2016, 10:40 PM · Arma 3
NetFusion added a comment to T121798: playerRespawnTime command broken.

Then be advised that it is normal that playerRespawnTime is -1 while you are alive. If you die the time should start to count down. At least it does for me.

Dec 3 2016, 8:53 PM · Arma 3
NetFusion added a comment to T121798: playerRespawnTime command broken.

Do you use selectPlayer to switch to another unit before?
If yes this issue might be the same as these three:
https://feedback.bistudio.com/T121730
https://feedback.bistudio.com/T121717
https://feedback.bistudio.com/T121736

Dec 3 2016, 8:28 PM · Arma 3
NetFusion added a comment to T121717: onPlayerKilled not invoked in 1.66 anymore.

I tested a lot of stuff yesterday and wrote it here:
https://feedback.bistudio.com/T121730#1539845

Dec 3 2016, 8:26 PM · Arma 3

Dec 2 2016

NetFusion added a comment to T121730: selectPlayer Break Respawn System.

Steps to reproduce:

  1. Start the attached mission in MP
  2. Press ESC > Respawn. Wait five seconds to respawn.
  3. Press ESC and execute selectPlayer p2 via debug console. Player should be switched.
  4. Press ESC > Respawn
  5. No respawn time is visible but a slightly blurry screen. The respawn is broken.
Dec 2 2016, 2:07 PM · Arma 3