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May 10 2016

Inlesco edited Steps To Reproduce on T71060: When in careless mode, AI occassionally uses grenades.
May 10 2016, 5:34 AM · Arma 3
Inlesco edited Steps To Reproduce on T71012: Ifrit/Hunter/Strider GMG gunners cannot hit player on a building's side-roof.
May 10 2016, 5:32 AM · Arma 3
Inlesco edited Steps To Reproduce on T70969: Weaponless unit freefall animation is broken when ejecting at < 100 m elevation.
May 10 2016, 5:30 AM · Arma 3
Inlesco edited Steps To Reproduce on T70964: AI, when very close, fires blindly at turned out vehicle crew.
May 10 2016, 5:30 AM · Arma 3
Inlesco edited Steps To Reproduce on T70911: Ifrit and Strider - transition from driver to any other pos should not be possible.
May 10 2016, 5:29 AM · Arma 3
Inlesco edited Steps To Reproduce on T70910: Stratis misc objects (barrels, bags etc.) do not support PhysX.
May 10 2016, 5:29 AM · Arma 3
Inlesco added a comment to T66566: AI knows the enemy position at all times, no matter what.

@Mattar_Tharkari: Not really. Try using All in Arma for the A2CO inclusion, place some "older" infantry on the Stratis (or any other island) and you'll observe exactly the same unrealistic behaviour.

In A3 future campaign, of course the might be a moment where you have to avoid enemy UAVs capturing your position, but in this situation, this is simply irrelevant.

May 10 2016, 2:46 AM · Arma 3
Inlesco edited Steps To Reproduce on T65034: New function to remove building's interior objects (floors specified).
May 10 2016, 1:45 AM · Arma 3