Stratis misc objects (barrels, bags etc.) do not support PhysX physics. They do not react to shots or anything and behave like simple animated objects (doors).
- Legacy ID
- Not Fixable
- Game Physics
Place yourself in editor at, for example, Air Station Mike-26.
Find and shoot at some barrels or bags.
See how they rotate sideways as animated objects (doors?) / disappear.
In the recent changelogs, misc objects were highlighted as supporting PhysX as long as they're spawned. The same technique should be used for Stratis/Altis default design miscs.
Objects placed in the map are loaded and regarded differently than objects placed in editor or spawned via scripts.
It's an engine issue that is unfortunately too complex to be changed for release.