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New function to remove building's interior objects (floors specified)
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Description

Most of enterable buildings or structures overall in Arma games had interior objects (tables, cabines, etc.). They added for the immersion and combat, but sometimes a mission designer wants to remove interiors because they doesn't fit to the idea, setting, events, etc.

*I suggest to add a new function to Arma3's library - removal of building's interior on selected floors. I understand that it may take more effort to produce accurately (giving parameters of floor numbers, etc), but, as outlined many times at BIF, Arma is a platform by itself, offering flexibility, diversity and opportunity.

A function like [ code example [Building'sID,[floorArray(enter 1 value - [] not needed. Or all - for faster coding)] ] call BIS_fnc_removeInterior.

*Assuming that most/all buildings in Arma 3 Final will have proper interiors.

Details

Legacy ID
3616739789
Severity
Feature
Resolution
Open
Reproducibility
N/A
Category
Feature Request

Event Timeline

Inlesco edited Steps To Reproduce. (Show Details)Apr 3 2013, 1:09 AM
Inlesco edited Additional Information. (Show Details)
Inlesco set Category to Feature Request.
Inlesco set Reproducibility to N/A.
Inlesco set Severity to Feature.
Inlesco set Resolution to Open.
Inlesco set Legacy ID to 3616739789.May 7 2016, 1:23 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 1:23 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.