So checked also for windows updates, all are installed and all hardware drivers are up to date.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Advanced Search
Jun 14 2019
In T140640#1888565, @Astaroth wrote:Hi,
do you have more logs? It's just one rpt file in your logs package and this rpt doesn't show what's wrong.
Could you please try create new game profile and try it wtih different game profile?
Jun 11 2019
May 10 2016
Thanks for the fast answer!!! Never expected the feedback tracker would be this efficient.
However the disricption says:
Change is persistent with player,
---> but AI units will change back to suit their current behaviour mode <-----.
---> AI generally keep their rifles safe unless moving or targeting.<-------
and these are the problem I would like have to resolved with the new scripting Commands.
Maybe I'm wasn't realy emphazising what I wanted from this request, so my apologies and I will try to narrow down the specifics in the description.
Ok Tried it, it dosen't work
////////////
GUI EDITOR OUTPUT START (by gizzygamez, v1.063, #Vohugy)
//////////////
class COMMROSE_HUD
{
idd = -1;
enableSimulation = 1;
duration = 0;
onLoad = "uiNamespace setVariable ['COMMROSE_HUD', _this select 0]";
class controls
{
class RscPicture_1200: RscPicture
{
idc = 1200;
text = "MyPicture\commonRose.paa";
x = 0.340121 * safezoneW + safezoneX;
y = 0.280072 * safezoneH + safezoneY;
w = 0.330073 * safezoneW;
h = 0.439856 * safezoneH;
};
class RscPicture_1201: RscPicture_1200
{
idc = 1201;
text = "MyPicture\commonRoseII.paa";
x = 0.340121 * safezoneW + safezoneX;
y = 0.280072 * safezoneH + safezoneY;
w = 0.330073 * safezoneW;
h = 0.439856 * safezoneH;
colorText[] =
{
1, 1, 1, 0.5
};
};
class RscButton_1600: RscButton
{
idc = 1600;
text = "SQUAD"; //--- ToDo: Localize;
x = 0.489685 * safezoneW + safezoneX;
y = 0.445018 * safezoneH + safezoneY;
w = 0.0361017 * safezoneW;
h = 0.0439856 * safezoneH;
colorBackgroundActive[] = {0,0,0,0};
colorBackground[] = {0,0,0,0};
colorText[] = {1,1,1,1};
period = 0;
periodFocus = 0;
periodOver = 0;
onMouseEnter ="((uiNamespace getVariable 'COMMROSE_HUD') displayCtrl 1201) ctrlShow true";
};
class RscButton_1601: RscButton_1600
{
idc = 1601;
text = "ALL"; --- ToDo: Localize;
x = 0.489685 * safezoneW + safezoneX;
y = 0.510996 * safezoneH + safezoneY;
w = 0.0361017 * safezoneW;
h = 0.0439856 * safezoneH;
onMouseExit = "((uiNamespace getVariable 'COMMROSE_HUD') displayCtrl 1201) ctrlShow false";
};
class RscButton_1602: RscButton_1600
{
idc = 1602;
text = "COMBAT"; --- ToDo: Localize;
x = 0.582518 * safezoneW + safezoneX;
y = 0.478007 * safezoneH + safezoneY;
w = 0.0361017 * safezoneW;
h = 0.0439856 * safezoneH;
sizeEx = 0.03;
};
class RscButton_1603: RscButton_1600
{
idc = 1603;
text = "MOVEMENT"; //--- ToDo: Localize;
x = 0.386537 * safezoneW + safezoneX;
y = 0.478007 * safezoneH + safezoneY;
w = 0.0515739 * safezoneW;
h = 0.0439856 * safezoneH;
sizeEx = 0.03;
};
};
};
////////////
GUI EDITOR OUTPUT END
//////////////
Thanks for the tipp
I have tried to find it out by looking in the config of the UI_f PBO.But no luck so far.
+1 Please fix this;