It's one of the things I've gotten so used to that I forgot how annoying it is. Great suggestion.
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May 9 2016
May 9 2016
arross2gmailcom added a comment to T62251: Characters should reassume previous stance if they vault over an object.
arross2gmailcom added a comment to T60382: Helicopter collective ascent/descent rates are not consistent among devices.
Short, sweet, and you explained it more clearly than I was about to. This also applies to non-analogue controller buttons. I switched collective raise to one of my controller buttons, thinking it was a problem related to the analogue stick, but the acceleration still was not at maximum. I use a Playstation Dualshock 3.
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