Hello zGuba,
Thank you for such a prompt reply. My previous post was made after playing in 1.12 and I'm afraid the same problem persists in 1.14.
I have uploaded a screenshot.
I'm unsure what you mean by "deep changes in PhysX implementation" to get a tank to drive over a 30cm-high wall. I'm not a game developer, but having dabbled with modelling, wouldn't a roadway LOD fix this?
As a player, this bug currently renders huge parts of Altis unusable to tracked vehicles.
Kind regards
Chops