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- Query Panel
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- Boe_d (Bod)
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- GOLD PRICE IN PAKISTAN
I just made a potential important discovery: the glitch seems to be caused by too much data usage. I’ve logged out of a server with an unloaded shotgun in hand, and when I logged back on to the server, the pellet placement was correct. But as soon as I started looking around, which loaded assets in, the glitch reoccurred.
I've reinstalled the game, even deleted all save data locally and in the cloud, the bug is still there. Only thing I know is that I've never had it before 1.28 and it seems like it's common. I've survived all close combat fights when the enemy had shotgun, even when I was shot from back, most of the time I didn't even get shot, but if I did, maybe one pellet maximum connected and the rest was innacurate which looks really like that missalignment (I'm talkikg about encounters in range about 2-5 meters).
Thank you for the report.
We are aware of the current performance issues on Playstation and we are working on fixing them as soon as possible.
Regards,
Geez
I'll try get some clips but I'm not available to play much lately @arthur.morgan
Hello,
We have been receiving reports on such issues occurring, however we have been unable to reproduce this on our end even on live servers on Playstation.
There is possibly something that triggers this bug that we are not aware of.
If you find out any info or details you could share, can you please let us know?
Regards,
Geez
In T193553#2839347, @arthur.morgan wrote:+1
The game has lost a lot of gameplay. I take the necessary things and go for loot, but I will bring only 1 weapon and a couple of packs of ammo to the base, because my inventory is not enough for more. The game has definitely become worse due to the reduced inventory. Has it become more difficult? No, rather more boring.
+1
The game has lost a lot of gameplay. I take the necessary things and go for loot, but I will bring only 1 weapon and a couple of packs of ammo to the base, because my inventory is not enough for more. The game has definitely become worse due to the reduced inventory. Has it become more difficult? No, rather more boring.
bad news. the bug is reproducible again. this time Blaze 350 m. the bullet flies strongly to the left again. now we know for sure that the bug may or may not be reproducible, however we do not know the reason.
Hey @RainSenshi
could you please help us with testing? i uninstalled the game and reinstalled it, then checked the sight and everything worked correctly. i don't know if i fixed a bug or if something else worked (for example i didn't play for a long time and maybe the memory wasn't overloaded), but this is a significant clue that we could check. could you please uninstall the game, reinstall it and check the sight?
I also find it hard to imagine how it is possible not to reproduce the problem. However, we need to move in this direction. I have several ideas.
In T192953#2838876, @RainSenshi wrote:And you're testing it specifically on PlayStation? My entire friend group are also experiencing this noticeably since 1.28 dropped, we're all on PlayStation, playing a variety of servers. I just don't understand how you'd not be able to reproduce a bug that is affecting all playstation players just while simply aiming and shooting.
And you're testing it specifically on PlayStation? My entire friend group are also experiencing this noticeably since 1.28 dropped, we're all on PlayStation, playing a variety of servers. I just don't understand how you'd not be able to reproduce a bug that is affecting all playstation players just while simply aiming and shooting.
THE BUG IN GENERAL
This is not a random or “floating” bug. It happens consistently and doesn’t require special conditions to reproduce. You can aim, shoot, and then check where the bullet lands on recorded video — many players do this. The bug breaks gameplay at all distances, especially medium and long range. The bullet should drop down due to gravity but shouldn’t veer sideways.
DESYNCHRONIZATION
Desynchronization makes sense when something is moving.
Here, the scene is static: the shooter and the target are still, the shot is fired — but the bullet misses the aim.
In this case, desynchronization delays don’t matter — the direction is already set, and the bug is clearly not in the connection but in the trajectory calculation.
Additionally:
Hello everyone.
We are working on this issue, however we have not been able to reproduce it on our end yet.
Could this be related to some sort of desynchronisation happening at the time when the issue occurs?
On pc this isn't happening apparently. The fact this hasn't been fixed yet is kind boggling. Every guns accuracy is chalked.
Hello,
This is a known issue that is being worked on.
Regards,
Geez
I know quite a few people who stop playing because of the bullet flight bug and the game's performance issues, but this is already beyond good and evil. If this continues, people will simply leave. I hope it gets fixed as soon as possible.
hi, I have video evidence of people running over the map (in the air) and killing everything that comes their way! and this is not a computer but on ps5! my nickname is Soda_YoDa-_- contact me and I can send you a video! please do everything possible to avoid dupers and such terrible bugs
what is this new feature in the game with the bullet spread? shouldn't the bullets go where we send them? i missed 1000 times today, it's impossible to play, it's impossible to hit with any weapon, all we have left is close combat with automatic weapons, everything else is just useless! terrible (((
Sakhal is absolutely unplayable on full servers since this patch. The whole nogovo region, Petropavlovsk, and the south port on the military island give you SINGLE DIGIT FPS.
We need a fix.... and we need it fast.
I play on 1440p but my friends who are 1080p also having the same issues
I have to turn my graphics settings all the way down (ps5 resolution to 1080 or lower) in order to improve performance but the game looks horrible and there’s still lag and stutters. Absolutely sucks.
if instead of the sound of a bottle we hear the sound of a canister - this is something that can wait. but if the game has become unplayable - this is not something that can be considered for weeks or months, but something that must be fixed in the coming days as a matter of urgency.
In T192374#2836590, @RainSenshi wrote:Weeks with no acknowledgement. Sad.
Weeks with no acknowledgement. Sad.
I don't know what features were added in the last two updates, but they are definitely not worth it to worsen the performance so much. with the current performance it has become impossible to play in the cities. when I enter the server with 10 players on the server and run through the forest, I can't believe my eyes, how smooth the picture is and how pleasant it is to the eye. something needs to be done about the performance urgently.
Yes I've noticed the same thing on the Xbox Series S on the Rendering also Night vision Goggles have been having issues when you turn them on they become darker than the environment that is around you and it has started since the 1.28 update.
In T192374#2836035, @DyingLucky wrote:Hello do we have an update on when this issue will be resolved since it’s been well over 1 month.
Hello do we have an update on when this issue will be resolved since it’s been well over 1 month.
Please Fix this glitch and reset my ghost session or Restart my character manually thank you.