They have gone/ no longer work. This has happened on and off constantly through out the Alpha. DNA informed me we had no update, yet the sounds have stopped working within 12 hours pointing towards a bug.
Description
Details
- Legacy ID
- 3790340172
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Sound
Event Timeline
class Single : Mode_SemiAuto {
begin1[] = {"A3\sounds_f\weapons\MX\mx-st-full-1", 1.41254, 1, 1200};
begin2[] = {"A3\sounds_f\weapons\MX\mx-st-full-2", 1.41254, 1, 1200};
soundBegin[] = {"begin1", 0.5, "begin2", 0.5};
closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_6", 1.58489, 1, 30};
closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_7", 1.58489, 1, 30};
soundClosure[] = {"closure1", 0.5, "closure2", 0.5};
Every small arms weapon has them, its the sound of the working parts closing after firing the weapon.
25/09/13
I'm flabbergasted to see that this bug which has been present since the end of the alpha when it was broken by an update, still has not been corrected even after the games release.
Mass closing tickets marked as resolved more than 1 month ago.
If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.