Page MenuHomeFeedback Tracker

Closure Sounds Gone
Closed, ResolvedPublic


They have gone/ no longer work. This has happened on and off constantly through out the Alpha. DNA informed me we had no update, yet the sounds have stopped working within 12 hours pointing towards a bug.


Legacy ID

Event Timeline

bigpickle edited Additional Information. (Show Details)
bigpickle set Category to Sound.
bigpickle set Reproducibility to Always.
bigpickle set Severity to None.
bigpickle set Resolution to Fixed.
bigpickle set Legacy ID to 3790340172.May 7 2016, 2:39 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 2:39 PM

May I ask, what exactly are "closure sounds"? :)

class Single : Mode_SemiAuto {
begin1[] = {"A3\sounds_f\weapons\MX\mx-st-full-1", 1.41254, 1, 1200};
begin2[] = {"A3\sounds_f\weapons\MX\mx-st-full-2", 1.41254, 1, 1200};
soundBegin[] = {"begin1", 0.5, "begin2", 0.5};

closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_6", 1.58489, 1, 30};
closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_7", 1.58489, 1, 30};
soundClosure[] = {"closure1", 0.5, "closure2", 0.5};

Every small arms weapon has them, its the sound of the working parts closing after firing the weapon.

Ah, got it.


I'm flabbergasted to see that this bug which has been present since the end of the alpha when it was broken by an update, still has not been corrected even after the games release.


Still no mention, no fix.

can we get some love on this issue...

do you remember which weapon had this sound in alpha?
Thank you for more info.

Glad for the reminder, it appears to be fixed, with recent updates.

It appears that both Vermin and Rahim don't have any closure sounds.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.