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Putting a weapon into the inventory of an active AH/MH-6 (engine on) causes it to explode
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Description

Whenever I try to leave my pistol inside either chopper it instantaneously explodes, if the chopper's engine is running. This happens each and every time. I can leave all other sorts of items inside though. {F17029}

Details

Legacy ID
1369076356
Severity
Major
Resolution
Fixed
Reproducibility
Always
Category
Inventory
Steps To Reproduce

Put a pistol (or other weapon) into a chopper. (Engine must be on.)

Also, see the attached repro mission.

Event Timeline

Kryndon edited Steps To Reproduce. (Show Details)Mar 6 2013, 5:02 PM
Kryndon edited Additional Information. (Show Details)
Kryndon set Category to Inventory.
Kryndon set Reproducibility to Always.
Kryndon set Severity to Major.
Kryndon set Resolution to Fixed.
Kryndon set Legacy ID to 1369076356.May 7 2016, 11:00 AM
MaHuJa added a subscriber: MaHuJa.May 7 2016, 11:00 AM
MaHuJa added a comment.Mar 7 2013, 2:12 PM

I am unable to reproduce it.

I create a mission with me (rifleman) and an empty mh6. If I get in as passenger, it gives me the "gear" option, but neither dragging nor right clicking my sidearm across makes it blow up.

With the ah-6 I didn't get the opportunity to use the inventory dialog with the chopper, not even using the I key outside the helicopter.

I also tried the ka50, but that didn't work much better.

I was able to reproduce this, but not the way the original poster did. I found that if the rotor was moving on a MH9/AH9 and you drop _any_ weapon into the chopper it will take damage. I tried with the SDAR, a MX, P07 and the NLAW. Same result if I was the pilot jumped out and placed a weapon before the rotor stops, or if the AI was piloting and I was a passenger.

Exakt added a subscriber: Exakt.May 7 2016, 11:00 AM
Exakt added a comment.Mar 13 2013, 1:32 AM

As per Toktotte's note, it occurs when the rotor is spinning, occured to me a few minutes ago, on the Alpha 0.11 Dev Branch.

I don't want this fixed. But I suspect it will be.. But all editor missions from now on, will contain a script that checks for any gear on littlebirds' inventory, and if there is any, KABOOM!

Confirmed 100% reproducable in latest dev build. I'll upload a repro mission and update the title+description, since this only seems to happen if the engine is running.

Seems to happen with other weapons too. Updated accordingly.

Should be fixed in current dev build.

Mass close.