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zeep
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User Since
Mar 10 2013, 8:02 PM (327 w, 1 d)

Recent Activity

Jul 6 2017

zeep renamed T122626: Default VOIP quality extremely low when you Host multiplayer mission. Please add VOIP Quality setting in listen server settings. from Default VOIP quality extremely low when you Host Apex Protocol coop. to Default VOIP quality extremely low when you Host multiplayer mission. Please add VOIP Quality setting in listen server settings..
Jul 6 2017, 8:21 PM · Arma 3

Jan 3 2017

zeep created T122626: Default VOIP quality extremely low when you Host multiplayer mission. Please add VOIP Quality setting in listen server settings..
Jan 3 2017, 4:30 PM · Arma 3

Sep 2 2016

zeep added a comment to T60186: You should be able to move while changing weapons.

I reset my password so i could unsubscribe. This is not the place for your fucking whining.

Sep 2 2016, 3:25 PM · Arma 3

May 10 2016

zeep edited Steps To Reproduce on T67063: weapon reloading sounds don't stick to their in-game position.
May 10 2016, 3:05 AM · Arma 3

May 9 2016

zeep added a comment to T62030: Terrible sound immersion.

To the JSRS promoters, that's just sounds, sounds with effects / filtering etc
already done to them and triggered in-game. Though the sounds are great, the
Arma 3 sound engine is still bad.

Update the sound engine please BIS. We need 3D Audio. Not just for 5.1 setups
either, 2 speaker setups need 3D Audio.

The engine is the problem first!
Understand that filtering/dampening/psycho-acoustics/compressing/reverb fx etc are all effects done by an audio engine. The current arma3alpha engine is very weak. It can't do any of those things. It can only play sounds.

May 9 2016, 11:41 PM · Arma 3
zeep added a comment to T60186: You should be able to move while changing weapons.

Also BIS should fix that when you're changing weapons standing still, there are footstep sounds playing.

May 9 2016, 9:31 PM · Arma 3
zeep added a comment to T58951: Bad positional audio makes it nearly impossible to estimate distance and direction by sound.

I experienced the same weird voice placements in the Campaign as described above.
http://feedback.arma3.com/view.php?id=584#c59075

BIS, please work on the audio in game. Occlusion, filtering, positioning.

On 2 speakers 3D sound should be working. It isn't.

Please upgrade the audio experience. By sounds and -much more important- by engine capabilities.

May 9 2016, 4:09 PM · Arma 3
zeep added a comment to T58951: Bad positional audio makes it nearly impossible to estimate distance and direction by sound.

To the JSRS promoters, that's just sounds, sounds with effects / filtering etc already done to them and triggered in-game. Though the sounds are great, the Arma 3 sound engine is still bad.

Update the sound engine please BIS. We need 3D Audio. Not just for 5.1 setups either, 2 speaker setups need 3D Audio.

May 9 2016, 4:08 PM · Arma 3