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totalchaos
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User Since
Mar 5 2013, 9:19 PM (611 w, 1 d)

Recent Activity

May 9 2016

totalchaos added a comment to T61334: strange strafe shooting behaviour (prim/sec weapons).

ok it is already noticed.
http://feedback.arma3.com/view.php?id=2791

May 9 2016, 10:59 PM · Arma 3
totalchaos edited Steps To Reproduce on T61334: strange strafe shooting behaviour (prim/sec weapons).
May 9 2016, 10:59 PM · Arma 3
totalchaos edited Steps To Reproduce on T61317: HUNTER GMG/HMG front right light not bright as others.
May 9 2016, 10:58 PM · Arma 3
totalchaos edited Steps To Reproduce on T61304: MORTAR :not possible to move the crosshair vertical in 3d person view.
May 9 2016, 10:58 PM · Arma 3
totalchaos added a comment to T61304: MORTAR :not possible to move the crosshair vertical in 3d person view.

Yes you are right, usually you use the cumputer because it makes the life easier.
dont think you can hit something by 3d person view, but in general there is something wrong with 3d person controls.
just wanted to notice.

May 9 2016, 10:58 PM · Arma 3
totalchaos edited Steps To Reproduce on T61297: no rain ambiece sound when using mortar.
May 9 2016, 10:57 PM · Arma 3
totalchaos added a comment to T60961: Grenade counter shows 0, but Char. has 1 grenade.

I also noticed the same , did following counter test. (uppon right counter under the weapon ammo) for "hand" smoke genades

Case 1)
No grenades in inventary.
pick up +1 grenade -> Inventary grenade counter value = X0
pick up +1 grenade -> Inventary grenade counter value = X1
throw -1 grenade -> Inventary grenade counter value = X1
throw -1 grenade -> Inventary grenade counter value = nothing

case 2)
pick up +1 grenade -> Inventary grenade counter value = X0
pick up +1 grenade -> Inventary grenade counter value = X1
pick up +1 grenade -> Inventary grenade counter value = X2
throw -1 grenade -> Inventary grenade counter value = X2
throw -1 grenade -> Inventary grenade counter value = X1
throw -1 grenade -> Inventary grenade counter value = nothing

May 9 2016, 10:36 PM · Arma 3
totalchaos added a comment to T59846: Game crashed after 10 minutes playing ( were about 6 players) , played coop "escape......".

1)Game is running stable now in multiplayer ( 1h hosted, for 8 ppl)

Solution was using actual nvidia graphic card drivers.( sound card driver was actual already)

2)Upto 6 ppl is running fluent(no fps drops)
3)from 7 ppl upward not recommended with my machine and connection.(low fps,yellow/red conenction)
connection: 1.5Mbit up and 25Mbit down

Thank you for your help!

May 9 2016, 7:16 PM · Arma 3
totalchaos added a comment to T59846: Game crashed after 10 minutes playing ( were about 6 players) , played coop "escape......".

note: game was hosted by me

May 9 2016, 7:16 PM · Arma 3
totalchaos edited Steps To Reproduce on T59846: Game crashed after 10 minutes playing ( were about 6 players) , played coop "escape......".
May 9 2016, 7:16 PM · Arma 3
totalchaos added a comment to T58650: Frame Rates drastically drop when i'm in the gunner seat using FLIR in a car..

UPDATE: changed settings for "PIP" step by step FROM ULTRA to DISABLE.
PIP: ultra to low --> still low fps
PIP: disable-> can not see moving of aim cross, but is somewhow moving because swtiching back to other setting , the aim cross is in a different possition as before
UPDATE2: changing "terrain quality" settings to "high" and below --> increasing LOT of performance (high fps)

May 9 2016, 3:24 PM · Arma 3
totalchaos added a comment to T58650: Frame Rates drastically drop when i'm in the gunner seat using FLIR in a car..

Hi,
have a similar issue using GUN cam -->high FPS drop

May 9 2016, 3:24 PM · Arma 3
totalchaos added a comment to T58624: Cant eject.

good question,for me also not possible to eject helicopter in air or when landed

May 9 2016, 3:23 PM · Arma 3