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MORTAR :not possible to move the crosshair vertical in 3d person view
Reviewed, LowPublic

Description

When entering mortar and switch to 3d pers. the crosshair is pointing in to the sky. It is possible to move the crosshair in horizantal 0-360° but not in vertical.
But im general im wonder that the 3d person view is like a first person view without the scope and any information. Which would be "if even working" like hitting by luck.
A normal 3d person view like unsed for vehicles would be more helpfull.
(overview of the near environment, impacts would be visible for a range of some km)

Details

Legacy ID
2846200064
Severity
Minor
Resolution
Open
Reproducibility
Always
Category
Controls
Steps To Reproduce

just use mortar

Event Timeline

totalchaos edited Additional Information. (Show Details)
totalchaos set Category to Controls.
totalchaos set Reproducibility to Always.
totalchaos set Severity to Minor.
totalchaos set Resolution to Open.
totalchaos set Legacy ID to 2846200064.May 7 2016, 11:48 AM

This is identical to the mortars in Arma 2. I guess it's not really an issue, since you're supposed to use the Artillery Computer you can access via the mouse wheel.

Yes you are right, usually you use the cumputer because it makes the life easier.
dont think you can hit something by 3d person view, but in general there is something wrong with 3d person controls.
just wanted to notice.

MaHuJa added a subscriber: MaHuJa.May 7 2016, 11:48 AM

More importantly, the mortar available in the a3 alpha has an optics view, allowing "direct" fire on line-of-sight targets.

Hanz added a subscriber: Hanz.May 7 2016, 11:48 AM
Hanz added a comment.Apr 29 2013, 4:42 PM

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