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slerbal
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User Since
Mar 6 2013, 4:42 PM (615 w, 3 d)

Recent Activity

May 10 2016

slerbal added a comment to T69323: [RFE] red-on-black map colour scheme for playing in the dark.

I'd very much appreciate this - the current map is blinding at night :)

May 10 2016, 4:31 AM · Arma 3
slerbal added a comment to T67271: Character gets exhausted way to quickly.

Oh I meant to add - that in a test in Pyrkos harbour with an unarmoured civilian with no equipment I was unable to swim around the pier in calm seas without starting to drown. The distance was less than 100m :(

Edit: calm, not clam seas :D

May 10 2016, 3:13 AM · Arma 3
slerbal added a comment to T67271: Character gets exhausted way to quickly.

I agree that the rate of exhaustion and impact of the exhaustion effects (heavy breathing and vision effects) are too high.

I have switched to mostly playing in 3rd person because you don't have to listen to the asthmatic wheezing of the player and the visual distortions are less. At least issue them with some inhalers...

Exhaustion is or course fine, though I think it should be tweaked a bit higher (as someone who used to do a lot of running in heavy packs the current soldiers come across as shocking out of shape), but at the very least turn down the volume on the fx as they are driving me insane :)

May 10 2016, 3:13 AM · Arma 3
slerbal added a comment to T63002: Sophisticated considerations on how to get rid of the blurry mid range textures.

An outstanding proposition - I hope BIS go for it!

May 10 2016, 12:23 AM · Arma 3

May 9 2016

slerbal added a comment to T61872: New technique for rendering grass at far distance.

This is an impressive piece of community feedback, well presented with a clear argument and easily understandable aims. This is why I love the Arma community so much! I hope this gets implemented as it is an elegant solution to an ugly problem :)

May 9 2016, 11:31 PM · Arma 3