When I play a mission set at night time in a dark room, I find that the map is rendered in very bright and dazzling colours compared to the night time scene in the 3d world. Consequently, switching between the two induces eye strain by making my eye switch between dark and light adaptation.
Switching to the map means I have to squint while my eyes adjust to the bright image, and then when I leave the map, I can't see anything until my eyes have re-adjusted to the darker image of the 3d view.
I would like a toggle in the map screen to enable a 'night mode' that, in which textures would be hidden, and the map geometry would be rendered with a dark palette consisting of low-intensity greys and red or green.
I have edited a screenshot of the Stratis map to demonstrate how I would like the map to look in night mode. {F20612}