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User Details
- User Since
- Jul 24 2023, 4:02 PM (85 w, 5 d)
Today
Today
onemantooo added a comment to T190071: Object is not cleared - despite there is no actual strong refs for it..
Well. Figured it out. JsonSerializer seems to silentrly create strong ref inside of it. If we change m_ApiClient.GetSerializer() -> new JsonSerializer(). It works as expected.
onemantooo edited Additional Information on T190071: Object is not cleared - despite there is no actual strong refs for it..
onemantooo edited Additional Information on T190071: Object is not cleared - despite there is no actual strong refs for it..
onemantooo edited Additional Information on T190071: Object is not cleared - despite there is no actual strong refs for it..
onemantooo edited Additional Information on T190071: Object is not cleared - despite there is no actual strong refs for it..
Sep 12 2024
Sep 12 2024
Sep 10 2024
Sep 10 2024
onemantooo updated the task description for T184298: Silent server crash.
Sep 8 2024
Sep 8 2024
Aug 28 2023
Aug 28 2023
onemantooo updated subscribers of T174215: SetExplicitVolumeFactor_EnvSounds2D affects all players despite GetGame().IsClient() check..
@Geez any news on this?
Aug 1 2023
Aug 1 2023
onemantooo changed Severity from severity:feature to severity:major on T174215: SetExplicitVolumeFactor_EnvSounds2D affects all players despite GetGame().IsClient() check..
Jul 24 2023
Jul 24 2023
onemantooo added a comment to T174215: SetExplicitVolumeFactor_EnvSounds2D affects all players despite GetGame().IsClient() check..
If this behavior is intentional - please add additional optional argument, like local = false to apply it only for specific player.
onemantooo updated the task description for T174215: SetExplicitVolumeFactor_EnvSounds2D affects all players despite GetGame().IsClient() check..
onemantooo updated the task description for T174215: SetExplicitVolumeFactor_EnvSounds2D affects all players despite GetGame().IsClient() check..
onemantooo updated the task description for T174215: SetExplicitVolumeFactor_EnvSounds2D affects all players despite GetGame().IsClient() check..