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nlaak
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User Since
Mar 18 2014, 12:00 AM (567 w, 20 h)

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May 5 2024

nlaak added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

Hello everyone.
Sounds like what you want to be using is HumanInputController.OverrideRaise. Here is some example code that works:

modded class PlayerBase
{
	override void CommandHandler(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished)
	{
		HumanInputController hic = GetInputController();

		float movementSpeed;
		vector movementDirection;
		hic.GetMovement(movementSpeed, movementDirection);

		// Only raise if player is moving
		if (movementSpeed > 0)
		{
			hic.OverrideRaise(HumanInputControllerOverrideType.ONE_FRAME, true);
		}

		super.CommandHandler(pDt, pCurrentCommandID, pCurrentCommandFinished);
	}
}
May 5 2024, 1:22 AM · DayZ Modding, DayZ

Feb 28 2024

nlaak added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

will the normal operation of DayZPlayerConstants.STANCEIDX_RAISED and the like be fixed?

Feb 28 2024, 9:17 PM · DayZ Modding, DayZ

Feb 27 2024

nlaak added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

interesting behavior of the function
the function runs on the server

Feb 27 2024, 9:33 PM · DayZ Modding, DayZ
nlaak added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

only on the client side.

Feb 27 2024, 8:48 PM · DayZ Modding, DayZ

Feb 24 2024

nlaak created T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Feb 24 2024, 2:07 PM · DayZ Modding, DayZ

May 30 2023

nlaak updated the task description for T172776: 0xc0000005.
May 30 2023, 1:13 PM · DayZ
nlaak changed Category from category:general to category:gamecrash on T172776: 0xc0000005.
May 30 2023, 10:39 AM · DayZ

May 29 2023

nlaak updated the task description for T172776: 0xc0000005.
May 29 2023, 4:49 PM · DayZ

May 28 2023

nlaak edited Steps To Reproduce on T172776: 0xc0000005.
May 28 2023, 1:04 AM · DayZ

May 27 2023

nlaak updated the task description for T172776: 0xc0000005.
May 27 2023, 10:31 PM · DayZ
nlaak updated the task description for T172776: 0xc0000005.
May 27 2023, 8:07 PM · DayZ
nlaak updated the task description for T172776: 0xc0000005.
May 27 2023, 8:03 PM · DayZ
nlaak edited Steps To Reproduce on T172776: 0xc0000005.
May 27 2023, 8:01 PM · DayZ
nlaak created T172776: 0xc0000005.
May 27 2023, 8:00 PM · DayZ

Mar 26 2017

nlaak changed Severity from severity:none to severity:crash on T124032: arma 3 linux dedicate server.
Mar 26 2017, 8:27 PM · Arma 3
nlaak added a comment to T124032: arma 3 linux dedicate server.
Mar 26 2017, 8:16 PM · Arma 3

Mar 25 2017

nlaak updated the task description for T124032: arma 3 linux dedicate server.
Mar 25 2017, 4:49 PM · Arma 3
nlaak changed Operating System from os:w7 to os:linuxx64 on T124032: arma 3 linux dedicate server.
Mar 25 2017, 4:11 PM · Arma 3
nlaak updated the task description for T124032: arma 3 linux dedicate server.
Mar 25 2017, 4:10 PM · Arma 3
nlaak created T124032: arma 3 linux dedicate server.
Mar 25 2017, 4:10 PM · Arma 3