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nimmatrix
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User Since
Mar 9 2013, 8:41 AM (610 w, 5 d)

Recent Activity

May 10 2016

nimmatrix added a comment to T71321: [AI REQUEST] Polygonal Pathing for Buildings and Game World.

I hope a good modder see this... i dont think we will have any new improvements implemented

May 10 2016, 5:42 AM · Arma 3
nimmatrix added a comment to T66339: Room Clearing with the AI.

This, easy or not, must be implemented... We still have the same product (with better graphics) from 2001 (OFP)... That's something the ppl who came from DayZ dont understand...

May 10 2016, 2:37 AM · Arma 3
nimmatrix added a comment to T64214: AI, Buildings, and Garrisoning.

hope they do some improvements on this

May 10 2016, 1:17 AM · Arma 3

May 9 2016

nimmatrix added a comment to T61872: New technique for rendering grass at far distance.

The problem with ghillie suit is that the current method leaves the ground visible and the suit "needs" vegetation in order to have a successfull camouflage. This new method is by far very good but wouldn't fix this problem since it obscures the player with ground textures (color) and not with the original vegetation's color. The solution that i think would be the best is to not show the ground by cutting the prolongation of vegetation and it should add the ground some kind of soft quality's grass texture above the current ground layer (if there's vegetation). What i try to say is that in both methods, the current one and this one, the grass is still dissapearing from our sight and it's forcing the own men's camouflage to blend with the brown ground... Sorry for my bad english.. Cya!

May 9 2016, 11:32 PM · Arma 3
nimmatrix added a comment to T61848: Missing realistic effects to weather elements.

I would like to see some trees shaking by the wind and some kind of wet ground effects

May 9 2016, 11:29 PM · Arma 3
nimmatrix added a comment to T60371: Some of the trees don't look realistic enough.

I don't think they'll change this... upvoted...

May 9 2016, 9:42 PM · Arma 3