User Details
- User Since
- May 1 2013, 9:34 AM (604 w, 12 h)
Apr 23 2020
Apr 22 2020
Well...
I can load a vehicle with simulation="hovercraftx"; in the editor that functions as a ship...
But no clue about to make it work over land...
May 10 2016
The mod was just to allow me to use the ballistic computer in the Mk6 mortar. The bug is that whenever I use the Ballistic computer the ammo count doesn't go down
I have added an Independence class LCS and it suffers some problems because the current GEO and Road LODs have a measurable limit of around 60 meters. This is (strangely) only appliable to class Man, not for other PHYSx compatible vehicles.
Although there are some problems with the movement of ships and helicopters it works quite well.
Me I would like two things:
1st: Improve the interaction between Road LODs and other vehicles so the transported vehicle over a Road LOD moves at the same speed
AND
2nd: GEO LOD and Road LOD improvements so the size limit of 60 meters dissappear.
It is related, believe me.
Walkable ships are not possible unless:
The GEO LOD and Roadway LOD are big enough so the entire ship is considered "Solid" by the game engine so a class man (a character) can walk upon it.
AND
PHYSx are correctly applied so the velocity of a given entity is both that of the vehicle AND the relative speed of the vehicle being transported by the other vehicle (in this case, a ship)