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- User Since
- Mar 24 2013, 12:02 AM (609 w, 16 h)
May 10 2016
you can have this problem on ANY MP Server, not just Wasteland. Wasteland is just popular, so it's a decent example.
There is a thread in the BIS forums that has 208 pages/2000+ posts and goes on for 4 (FOUR!) years now that is talking about this very problem in Arma 2 which now has carried over to Arma 3. This is not a wasteland issue at all, it lies deeply within the RV engine and hasn't been bothered to be fixed as far as we can tell. The only responses we got from the devs were "programming is hard", "it can't be fixed" and "it's not worth our time to fix it".
@Asaob I have tried like 10-15 different Wasteland servers yesterday and the best fps i got was 17fps, no matter what my graphical settings and resolution were. I'm talking everything set to minimum at 640x480. The ws.arma.su servers were no exception at 13fps.
Then I asked around on some servers how much fps people were getting and some had up to 60 and others had the same problem i had. Unfortunately people in side chat are usually jerks for some reason, so I didn't get a lot of info out of them.
It seems like this is an issue unrelated to CPU, GPU, RAM and Network. People with worse specs than mine CAN have better fps on MP servers. This is also the case in Arma2 (what a surprise...). It makes this issue only more frustrating than it already is.
My specs are:
Phenom II X4 945
GTX 660
8gb ddr3
Even thought about spending 300 bucks on upgrading to a 3570k, but seeing that people with vastly more powerful systems have the same problem makes me doubt that that would be a good investment.
This might be a duplicate for the following issue:
http://feedback.arma3.com/view.php?id=716
Thanks. It seems to be fixed in 0.56.104778 for the primary weapon.
Reloading the "invisible" sidearm is still present tho:
http://www.abload.de/img/invisible_pistole7py8.gif (9.370,13 KB)
I'll update the ticket.
@track silver
thanks a ton for taking the time to actually reproduce this problem despite the very complex and extensive steps to do so...
Here is a gif of what I'm talking about, because some can't be bothered to reproduce the problem apparently:
http://www.abload.de/img/animation9cu4v.gif (6,825.32 KB)
exactly, your post is the double post :) This was posted 11 days before your's, but it was updated today. Another hint would have been the lower ticket number (4895 vs. 6019).
@Topic
I'd welcome this a lot. It would be nice for things like adjusting zeroing with your mousewheel (Ctrl, Shift and or Alt+ MWup/MWdown).
May 9 2016
I have the same problem as of today w/o having changed anything lately.
Crashes occur randomly and regardless of the map/mission/gamemode.
Here's my dxdiag, mdmp and rpt:
https://dl.dropbox.com/u/20252197/arma3_2013-04-04_20-07-02.rar
you can have this problem on ANY MP Server, not just Wasteland. Wasteland is just popular, so it's a decent example.
There is a thread in the BIS forums that has 208 pages/2000+ posts and goes on for 4 (FOUR!) years now that is talking about this very problem in Arma 2 which now has carried over to Arma 3. This is not a wasteland issue at all, it lies deeply within the RV engine and hasn't been bothered to be fixed as far as we can tell. The only responses we got from the devs were "programming is hard", "it can't be fixed" and "it's not worth our time to fix it".
@Asaob I have tried like 10-15 different Wasteland servers yesterday and the best fps i got was 17fps, no matter what my graphical settings and resolution were. I'm talking everything set to minimum at 640x480. The ws.arma.su servers were no exception at 13fps.
Then I asked around on some servers how much fps people were getting and some had up to 60 and others had the same problem i had. Unfortunately people in side chat are usually jerks for some reason, so I didn't get a lot of info out of them.
It seems like this is an issue unrelated to CPU, GPU, RAM and Network. People with worse specs than mine CAN have better fps on MP servers. This is also the case in Arma2 (what a surprise...). It makes this issue only more frustrating than it already is.
My specs are:
Phenom II X4 945
GTX 660
8gb ddr3
Even thought about spending 300 bucks on upgrading to a 3570k, but seeing that people with vastly more powerful systems have the same problem makes me doubt that that would be a good investment.
This might be a duplicate for the following issue:
http://feedback.arma3.com/view.php?id=716
I'd agree with the claim that the CPUs can't keep up if they'd be on 100% load when we have terrible fps. But...
This isn't the case tho. CPU and GPU are both far from maximum load and instead just crawl around at 30-40% load while the game pumps out a whooping 13-18fps. This means that there has to be some bottleneck inside the engine that might have to do with how it uses/handles/assigns threads or how it distributes workload or handles client/server interaction.
It's the same for me and others in Arma 2 btw. Most apparent when playing wasteland for example. I have 15-20fps and my CPU and GPU are almost idling.
Here's the typical load A2 puts on my system for example:
CPU: http://i.imgur.com/P5Si2P4.png
GPU: http://i.imgur.com/KvZ9e72.png
It's almost identical to A3's load, only that it puts 10-15 more load on the GPU.
Use your ressource monitor to check your harddrive activity. I have the same problem. Arma3 just randomly puts full load on my harddrive bringing the game to an almost full stop to read the file ..\Steam\SteamApps\common\Arma 3\Addons\sounds_f.pbo. I haven't found a way to reproduce it, but experience it every 10-15 minutes on average in MP.
https://dev-heaven.net/issues/6963
3 years old, same issue, but in arma 2. Scroll to the very bottom for the "too hard to fix" (i never said too lazy!) quote by the lead programmer Suma.
Here is another one from 6 months ago, which has also been rejected:
https://dev-heaven.net/issues/59932
Scroll to the bottom to read Fireball's recent (5 months old) post stating that it won't/can't be fixed. Gets your hopes really high that it'll be fixed in A3...
These have been posted in here countless times, so repeating them over and over and over again, because some people think they know better than everyone else becomes a bit tiresome.
good lord... really?! You have to be kidding me... AGAIN! This problem has been around forever, if it would be a driver problem, then why isn't it fixed in previous versions of the Real Virtuality Engine?
It was reported 2 years ago at devheaven for example and you'd think that the countless amount of drivers that have been released since then would have fixed that issue at some point. Surprise, it didn't, because it isn't a freaking driver problem...
@Arkan
this issue has been around since forever and isn't something that just popped up with the A3 Alpha. It is an issue and it has been acknowledged by the devs in the past, but was rejected and deemed "too hard to fix".
open your resourcemonitor and check your HDD Activity when you have one of the 0% GPU drops. I noticed that Arma randomly puts full load on the HDD to read data from the sounds.pbo file for up to 10s, bringing for example my fps down to less than 1 for that period.
of course not. I doubt that this a problem that will be fixed soon - if at all.
on the one hand I want to say "give it some time, it's a major issue", but on the other hand this issue has been around since the first Real Virtuality engine and still isn't fixed, sooooo...
btw, same problem here.
AMD Phenom II X4 945
GTX460 OC
8gb ram
win7x64
Settings make no difference, CPU at around 40-50%, same with the GPU and my fps are in the ballpark of about 20 and below.