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illmatic
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User Since
May 25 2013, 2:03 PM (599 w, 5 d)

Recent Activity

May 11 2016

illmatic edited Steps To Reproduce on T104950: Character Unable to Interact.
May 11 2016, 1:59 AM · DayZ

May 10 2016

illmatic edited Steps To Reproduce on T68946: New Second HQ Icon/Marker.
May 10 2016, 4:14 AM · Arma 3
illmatic edited Steps To Reproduce on T68203: Particle Effects SDAR Missing Underwater.
May 10 2016, 3:46 AM · Arma 3
illmatic added a comment to T64520: Feature -Weapon: Tactical Shield.

A tactical shield would be extremely helpful now that we can fight inside more due to the removal of blocky and sticky (ie getting stuck every foot) play.

May 10 2016, 1:27 AM · Arma 3

May 9 2016

illmatic added a comment to T61699: Scopes not working with NVG.

I agree that you should be able to view down scopes with NVGs if it is actually possible. This is coming from a someone that has no experience on the matter, however has played too much arma. I would imagine when you look down a scope with NVGs you would have to factor in that you would be further away from the scope, so maybe make it so when you view down scope with NVGs the scope appears further away from the FOV?

May 9 2016, 11:18 PM · Arma 3
illmatic added a comment to T59083: Low CPU/GPU Utilization.

I play on medium graphics settings with 1700 viewdistance, and with a reasonable amount of AI 30-50 units the FPS is around 30-45 SP with afew loop scripts. If they could fix this, the game would by far take the lead in the market. I have stripped windows down to its bare bones. MP with around 50 players and small amounts of AI I get 40-60 depending on the view.

i7 3820 3.6GHz 16 Gb 580GTX Asus 1.5Gb // Win7 64bit

May 9 2016, 5:14 PM · Arma 3