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draeath
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User Since
Mar 7 2013, 4:45 PM (611 w, 2 d)

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May 9 2016

draeath edited Steps To Reproduce on T60533: no discrete option for motion blur.
May 9 2016, 9:48 PM · Arma 3
draeath added a comment to T60533: no discrete option for motion blur.

I should note that eyes are not cameras, and we do not experience motion blur to the degree presented... blur while moving your point of aim is a very gimmicky item that is far to prevalent these days.

May 9 2016, 9:48 PM · Arma 3
draeath added a comment to T60049: [Feature request] Seperate post-processing settings for motion blur, bloom, ambient occlusion etc..

Motion blur has got to go (or be a separate option).

Ambient Occlusion, if it's present, definitely needs to be a separate option - as the performance impact is huge for a relatively small visual effect.

May 9 2016, 9:23 PM · Arma 3
draeath added a comment to T59128: Turning speed greatly reduced when reaching aiming deadzone borders..

Agreed. Can't stand not having it (because of motion blur. see #0002166) but can't stand having it either, because of this change in behavior.

May 9 2016, 6:40 PM · Arma 3
draeath added a comment to T59083: Low CPU/GPU Utilization.

AMD Phenom 2 X4 (3.0ghz)
nvidia 650 GTX (2gb VRAM) (PCIe v3 card, PCIe v2 bus)
4gb RAM
Windows 7 64-bit.

Runing all "standard" settings except for texture and object detail, which are at High, and FXAA Very High. I do NOT have this problem.

Yea yea... but negative results is helpful data as well.

May 9 2016, 4:24 PM · Arma 3