Page MenuHomeFeedback Tracker

deacon_dr_slick2 (wootmaster2)
User

Projects

User does not belong to any projects.

User Details

User Since
Nov 5 2016, 6:03 PM (420 w, 21 h)

Recent Activity

Feb 20 2019

deacon_dr_slick2 created T137137: please allow access to this building,it is pertinent to the furute of cherno!.
Feb 20 2019, 10:48 PM · DayZ
deacon_dr_slick2 created T137136: unable to look through binoculars.
Feb 20 2019, 10:45 PM · DayZ
deacon_dr_slick2 created T137135: unable to go in prone when standing next to a wall.
Feb 20 2019, 10:43 PM · DayZ

Dec 18 2017

deacon_dr_slick2 added a comment to T124990: TrackIR not currently working in 0.62.

Hi Geez, thanks to you and the devs for fixing TrackIR. Its a great addition to the Dayz experience. To bad now I just went to try it again I find my trackclip broken after 2 days of playing. None the less I'll order a new one. For the time being I noticed that I keep getting disorientated when it comes to the arms (of character) coordination compared to where I'm looking. Meaning that every time I raise my weapon it turns out to be pointing not where I expect it. I think this is because we use the circle cross hair as main aiming point but because of using the trackir it is detached from the character direction. My suggestion to resolve this is to have another crosshair that keeps visualizing where your character is pointed; i.e where you would point your weapon when you raise it. Do you think this would be possible? I think it would make playing dayz using some sort of head tracker/VR device more intuitive and pleasant. Regards Deacon!

Dec 18 2017, 10:07 PM · DayZ

Jan 19 2017

deacon_dr_slick2 added a comment to T120938: Headlight (head mounted light) beam alignment is off.

I still find it odd and results for me and many others (check the other bugreports, T89972, T88243) to not use the headlights.
I hope you can find a way to get the head positions in order with the new player controller so you can have the light pointing towards the middle of the screen. Otherwise imo having this item ingame seems kind of pointless.
When I use a headlight in real life I adjust it to shine straight ahead, please try It out ingame for a longer period and you'd find its hardly usable.

Jan 19 2017, 7:53 PM · DayZ

Jan 14 2017

deacon_dr_slick2 created T122864: Cannot use right click to watch through binoculars when having them in hands and hands down.
Jan 14 2017, 7:23 PM · DayZ
deacon_dr_slick2 created T122862: Main weapon dropped when equipping weapon (previously) in backpack.
Jan 14 2017, 5:26 PM · DayZ

Jan 12 2017

deacon_dr_slick2 created T122809: When crafring improvised arrows you cant attach feathers to whole stack in one action.
Jan 12 2017, 1:44 AM · DayZ
deacon_dr_slick2 created T122808: Not all bullets/arrows/rags stacks etc are accesible through selected hotbar slot.
Jan 12 2017, 1:36 AM · DayZ
deacon_dr_slick2 added a comment to T120938: Headlight (head mounted light) beam alignment is off.

Ok just made screenshots of latest exp branch: 0.61.0.137116
Without weapon hands down
Without weapon hands up
One handed weapon down
One handed weapon up
Two handed weapon down
Two handed weapon up

Jan 12 2017, 1:27 AM · DayZ

Jan 10 2017

deacon_dr_slick2 added a comment to T122751: Dayz doesnt start - grey unresponsive screen when 2nd screen is connected using twomon .

Hello deacon_dr_slick2 and thank you for the report.
Can you check if the issue occurs also on the experimental version and let us know if it behaves any different on there?
Regards,
Geez

Jan 10 2017, 7:24 PM · DayZ

Jan 9 2017

deacon_dr_slick2 created T122751: Dayz doesnt start - grey unresponsive screen when 2nd screen is connected using twomon .
Jan 9 2017, 6:39 PM · DayZ

Nov 5 2016

deacon_dr_slick2 created T120938: Headlight (head mounted light) beam alignment is off.
Nov 5 2016, 6:20 PM · DayZ