- User Since
- Jul 17 2014, 2:15 PM (409 w, 16 h)
May 11 2016
I have the same problem from 0.49... so far there is no solution, appart from the temporary "flush".
I have this very same problem. It used to happen occasionally, but after 0.49 patch it is happening EVERY time. Can't play for more than 5' without it happening. Even if I use FLUSH it happens again after maybe 30".
Still happens on win7 32bit.
Does 256 actually work? I have tried it, it delayed the occurance but after all it did happen...
It's still there. It has the tendency to fix itself if I look down the ground, but as long as I raise my head it's there again. I'm on W7 32b but that is NOT the problem. It's in no way a "solution" to change OS to play a game, as it's been proposed before.
Unfortunately this is very serious and has already taken too long to be resolved. It would be nice to know how it goes so far.
After changing vmemory back to 2048, it took it much more time to happen but it did. And it was as bad as it used to be.
Tried to lower settings of vmemory. It seems there is an opposite relation between mb and the time it takes for this problem to occurre. The larger the memory is the shorter time it takes to happen. It even happened at 256mb though it took it almost 40 minutes.
Turning to 64bit os is not an option to everyone.
I don't know. I think it wouldn't hurt. If it really fixed it, it could probably help figure out where the problem is. I vote yes.
Biggi can you please tell us what specific changes you did to come around this issue?
Same here. Game is unplayable. It happens in the first 5 minutes, and from then on every 30 seconds after FLUSHing.
May 10 2016
I have uploaded a rar with all the files needed. If I am missing something please let me know. Thank you for time Andy.
It's still happening. though it might happen once in a hour or so. Out of nowhere the game freezes and sound stops, after a couple of seconds the sound comes back (the ambient sounds only, I think), then I get an error that dayz has stopped working.
I uploaded the .rtp file... in case it helps in any way.
So how is it going on this issue?
Will anyone actually look into this?
I still waiting for some feedback here.
Latest .rtp uploaded, I hope something to change.
So far the crash is the same.
Did that help in any way?
I have uploaded the file.
It would be great if you could make the new issue (if it is needed), since you can describe the situation better than me. Concerning the windows not giving enough time to arma3, what should I do to change that?
Even though I have tryied that before, I did it again with no results.