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cinnabuns
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User Since
Dec 18 2013, 11:26 AM (476 w, 1 d)

Recent Activity

May 10 2016

cinnabuns added a comment to T93235: Character save loss.

We've always played on Vilayer.com servers and never had this happen. 4 of us always log out in prone within a few feet of each other.

We have one guy server hop only to find a daylight server and then we all join on him.

Vilayer.com FTW! Never any of these issues.

May 10 2016, 7:05 PM · DayZ
cinnabuns added a comment to T90483: Character is cloned if you hit ESC while connecting. Fully duped and lootable if cuffed..

Please move this to PRIVATE.

May 10 2016, 5:34 PM · DayZ
cinnabuns added a comment to T90478: Third person view. Characters rendered wrong..

The FOV adjust slider shouldn't go any further forward than the back of the player.

I have 3 screens and this is odd. If I move the slider all the way to the left (closest and smallest FOV) than my camera goes up behind and starts to go over the players head. It doesn't clip in to the players back like your video shows.
Are you running the latest video drivers for your card(s)? Sli/Crossfire?

May 10 2016, 5:34 PM · DayZ
cinnabuns added a comment to T90471: Teleported.

This is a current known bug with the SPRINT mechanic. If you sprint for too long the server/client become desynced.

Workaround - Do no sprint for very long, just jog.

May 10 2016, 5:34 PM · DayZ
cinnabuns added a comment to T90470: Visual bug with enviorment?.
  1. Verify DayZ game cache --Steam Library > right click DayZ select Properties > local files tab > Verify game cache
  2. Check that you have the very latest video drivers for your card

If you don't know how to do these things use google.

May 10 2016, 5:34 PM · DayZ
cinnabuns added a comment to T90469: Getting teleported 1-2 km back and then game freezes.

Don't sprint for long distances. Server/client desync.

They're aware of this.

May 10 2016, 5:34 PM · DayZ
cinnabuns added a comment to T90462: Teleporting.

How to reproduce - Sprint for long distance and the server/client desync.

workaround - don't sprint for long distances

May 10 2016, 5:33 PM · DayZ
cinnabuns added a comment to T90330: How to crack down on server time abuse.

No. The starvation mechanic needs adjusted for real-time. The clock doesn't need adjusting for starvation.

May 10 2016, 5:29 PM · DayZ
cinnabuns added a comment to T88066: Same House -- Same IP: Cant connect to same Server, anymore...

DLink DIR 655 and we have been playing with 2 people on two separate computers here with no issues. One is win7x64 and the other isn't even supported (winxpsp3) and it runs DayZ SA just fine with occasional crashes.

May 10 2016, 4:04 PM · DayZ
cinnabuns set Category to category:settings on T87589: Nvidia Surround Bezel corrected resolution.
May 10 2016, 3:44 PM · DayZ
cinnabuns added a comment to T86496: Character save loss [PRIMARY REPORT].

We've always played on Vilayer.com servers and never had this happen. 4 of us always log out in prone within a few feet of each other.

We have one guy server hop only to find a daylight server and then we all join on him.

Vilayer.com FTW! Never any of these issues.

May 10 2016, 1:23 PM · DayZ
cinnabuns added a comment to T86443: players not rendering at distance.

@Synchrotron

That's possibly and issue as well. Low settings, less everything but players are rendered when no foilage or other things they're possibly hiding behind are rendered?

Many multiplayer players run their settings on the lowest possible settings for 2 reasons, more FPS, and less stuff is rendered for player cover, fog, trees, bushes, etc.

Something else needs to be done to resolve this and that may be why it is the way it is. If you have a decent rig you shouldn't be running Very Low just to get 500fps and have less foliage/fog/etc. rendered.

May 10 2016, 1:08 PM · DayZ