User Details
- User Since
- Dec 18 2013, 11:26 AM (568 w, 2 d)
May 10 2016
We've always played on Vilayer.com servers and never had this happen. 4 of us always log out in prone within a few feet of each other.
We have one guy server hop only to find a daylight server and then we all join on him.
Vilayer.com FTW! Never any of these issues.
Please move this to PRIVATE.
The FOV adjust slider shouldn't go any further forward than the back of the player.
I have 3 screens and this is odd. If I move the slider all the way to the left (closest and smallest FOV) than my camera goes up behind and starts to go over the players head. It doesn't clip in to the players back like your video shows.
Are you running the latest video drivers for your card(s)? Sli/Crossfire?
This is a current known bug with the SPRINT mechanic. If you sprint for too long the server/client become desynced.
Workaround - Do no sprint for very long, just jog.
- Verify DayZ game cache --Steam Library > right click DayZ select Properties > local files tab > Verify game cache
- Check that you have the very latest video drivers for your card
If you don't know how to do these things use google.
Don't sprint for long distances. Server/client desync.
They're aware of this.
How to reproduce - Sprint for long distance and the server/client desync.
workaround - don't sprint for long distances
No. The starvation mechanic needs adjusted for real-time. The clock doesn't need adjusting for starvation.
DLink DIR 655 and we have been playing with 2 people on two separate computers here with no issues. One is win7x64 and the other isn't even supported (winxpsp3) and it runs DayZ SA just fine with occasional crashes.
We've always played on Vilayer.com servers and never had this happen. 4 of us always log out in prone within a few feet of each other.
We have one guy server hop only to find a daylight server and then we all join on him.
Vilayer.com FTW! Never any of these issues.
That's possibly and issue as well. Low settings, less everything but players are rendered when no foilage or other things they're possibly hiding behind are rendered?
Many multiplayer players run their settings on the lowest possible settings for 2 reasons, more FPS, and less stuff is rendered for player cover, fog, trees, bushes, etc.
Something else needs to be done to resolve this and that may be why it is the way it is. If you have a decent rig you shouldn't be running Very Low just to get 500fps and have less foliage/fog/etc. rendered.