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blastermike
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User Since
Sep 8 2013, 1:39 PM (585 w, 2 d)

Recent Activity

May 10 2016

blastermike added a comment to T78271: Divide the control.

Sorry for the time you have lost for the feedback, I thought it was a problem.

May 10 2016, 8:47 AM · Arma 3
blastermike added a comment to T78271: Divide the control.

no, some key goes in conflict

May 10 2016, 8:47 AM · Arma 3
blastermike added a comment to T78271: Divide the control.

Yes, what I meant

May 10 2016, 8:47 AM · Arma 3
blastermike edited Steps To Reproduce on T78271: Divide the control.
May 10 2016, 8:47 AM · Arma 3
blastermike edited Steps To Reproduce on T78270: Flight Model Aircraft.
May 10 2016, 8:47 AM · Arma 3
blastermike edited Steps To Reproduce on T78145: CRV-E6 BOBCAT MACHINE GUNS.
May 10 2016, 8:44 AM · Arma 3
blastermike added a comment to T77908: Kajman optics not centered.

fix please!

May 10 2016, 8:38 AM · Arma 3
blastermike added a comment to T77905: [removed] Reason, unified with other ticket --> #0003265.

if you break the machine and you do not have the toolkit are your problems, instead of wasting time for the simulation of the damage the tire, fix the damage and penetration of the projectile, fix rpm miniguns, add the bipod to rifles etc.

May 10 2016, 8:38 AM · Arma 3
blastermike added a comment to T77905: [removed] Reason, unified with other ticket --> #0003265.

is not a simulation game guide

May 10 2016, 8:38 AM · Arma 3
blastermike added a comment to T77790: Broken damage model on Helicopters .

I also know, but flak in arma3 is not very effective as burst and it was the only thing I had available I try to editors

May 10 2016, 8:34 AM · Arma 3
blastermike added a comment to T77790: Broken damage model on Helicopters .

I tried playing delete a wy-55 hellcat, it was not possible even if struck repeatedly 10-15 times with 30 mm gun of drilling and explosives, maybe there is some problem in the armor of the helicopters, I believe that the most right is the ch 49.

May 10 2016, 8:34 AM · Arma 3
blastermike added a comment to T77617: No list server.

After the bootcamp update the status of the server is slightly improved, but I still have trouble to list the server, I changed the auks doors in 2302.

May 10 2016, 8:30 AM · Arma 3
blastermike added a comment to T77617: No list server.

Please adjust the server search and filter, is become frustrating and boring this thing!

May 10 2016, 8:30 AM · Arma 3
blastermike added a comment to T77617: No list server.

The search server is not done quickly, the first time I try them I list all i need if I try to upgrade 1 or 2 and it takes several minutes to find someone, the more the filter server is not working.

May 10 2016, 8:30 AM · Arma 3
blastermike edited Steps To Reproduce on T77617: No list server.
May 10 2016, 8:30 AM · Arma 3
blastermike added a comment to T76998: speed switch minigun.

varying the speed of the shots may be given alone have vehicles that have miniguns like ah-9, 164-a, uh-80, and so on, you should aumemntare greatly rpm of fire with anti-aircraft rounds assincroni.

May 10 2016, 8:15 AM · Arma 3
blastermike added a comment to T76998: speed switch minigun.

vote up guys, do not think it's a complicated thing to apply

May 10 2016, 8:15 AM · Arma 3
blastermike added a comment to T76998: speed switch minigun.

up, I'm hoping for a fix in the next update

May 10 2016, 8:15 AM · Arma 3
blastermike added a comment to T76998: speed switch minigun.

I did a test with almost any fixed locations or various structures, not any one with the rpm interner found in, for example, the .50 cal shoots at around 500 rpm when the average is about 700-750.

May 10 2016, 8:15 AM · Arma 3
blastermike edited Steps To Reproduce on T76998: speed switch minigun.
May 10 2016, 8:15 AM · Arma 3
blastermike added a comment to T76322: Effect dust chopper almost inexistent.

Particle my settings are high and I can not go any further, it seems strange that the gtx 680 can not display very high and ultra.

May 10 2016, 7:57 AM · Arma 3
blastermike added a comment to T76322: Effect dust chopper almost inexistent.

I do not think there are drops in fps and I think the engine can handle a bit of extra particle effects; if you landed in a desert area or dry I think it is beautiful and REALISTIC raise a fuss, players must equip masks :)

May 10 2016, 7:57 AM · Arma 3
blastermike edited Steps To Reproduce on T76322: Effect dust chopper almost inexistent.
May 10 2016, 7:57 AM · Arma 3
blastermike edited Steps To Reproduce on T75103: Uav impossible control.
May 10 2016, 7:28 AM · Arma 3
blastermike added a comment to T74147: Tracked vehicles get stuck on field stone walls.

Hello everyone, you should increase the mass of the tank as someone has already said, where are the 70 tons?! The tank Weapon 3 are undersized, they should be larger, for example:

MERKAVA MK4:
  Length 7.6 m or 9.04 m hull only with gun forward
Width 3.72 m
Height 2.66 m
Weight 63 tonnes (I & II) or 65 t (III & IV)
http://it.wikipedia.org/wiki/Merkava
I also tried with the walls and still crashes, less than before, but I tried to crush a car without success because it was dragged with tank.
Meanwhile, great job BI continue!

May 10 2016, 7:05 AM · Arma 3
blastermike added a comment to T73431: M4 scorcher recoil.

look this :http://www.youtube.com/watch?v=2QZSUAQMHqk

May 10 2016, 6:42 AM · Arma 3
blastermike edited Steps To Reproduce on T73431: M4 scorcher recoil.
May 10 2016, 6:41 AM · Arma 3
blastermike added a comment to T72826: Buzzard A-143 parameters.

in your post you said that the version in the l-159 weapon was in reality, please fix everything.

May 10 2016, 6:22 AM · Arma 3