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YourGhostInside
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User Since
Jul 18 2013, 5:46 AM (596 w, 3 d)

Recent Activity

May 10 2016

YourGhostInside edited Steps To Reproduce on T71476: AH-99 BlackFoot/Comanche Exhaust in the wrong position.
May 10 2016, 5:46 AM · Arma 3
YourGhostInside edited Steps To Reproduce on T71364: AI "floating" up stairs.
May 10 2016, 5:43 AM · Arma 3
YourGhostInside edited Steps To Reproduce on T70381: another use of the jetdrive reverse panels to perform a 'splash down'.
May 10 2016, 5:10 AM · Arma 3
YourGhostInside added a comment to T70046: Unrealistic boat physics.

Ok so in answer to all your questions am an XO in the Royal Australian Navy and our zodiacs (which also use jet drives) are high performance i knnow all about the less drag on the hulls and the fact that they are meant to travel forwards ours arent so good in reverse as well but the boats in game are a long way off but all our navy RHIBS (Zodiacs) are capable of doing a slam dive (e.g./ engaging the jet covers to slam the nose into the water and whilst doing that turning left or right which causes the stern of the boat to swing round, i know what im asking is probably into the thousands of lines that you'll need to do this but everything else handles as close to perfect as possible but the boats are just to glitchy to be used as an effective way of patrolling/delivery if you want you can talk to me on skype or something i can explain it better it is quite hard to do with text ;)

best regards
XO. J. Williams

May 10 2016, 4:58 AM · Arma 3
YourGhostInside edited Steps To Reproduce on T70046: Unrealistic boat physics.
May 10 2016, 4:58 AM · Arma 3
YourGhostInside added a comment to T69649: Abnormal behaviour after Speedboat water friction tweak (01-07-2013. Exe rev. 107150).

I also posted this earlier this month and they said it was quite realistic. MY ASS im part of the Royal Australian navy and i can tell you that its not i deal with these types of boats everyday, this is NOT realistic plus the boats turn to fast also if you hold the key it turns and basically does a 180* turn in about 3 meters in real life it takes time for the jets to turn to full lock this really needs to be addressed

best Regards,
XO, John Williams

May 10 2016, 4:43 AM · Arma 3

May 9 2016

YourGhostInside added a comment to T59473: Helicopters cant taxi.

Move helo's that have wheels can taxi and they are mostly towed out of the hanger but once they spool up they can taxi to where ATC want them to be for take off

May 9 2016, 6:57 PM · Arma 3