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- User Since
- Jun 18 2020, 7:52 AM (238 w, 6 d)
Oct 21 2024
Oct 21 2024
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
I wonder if the ForceStance feature will be fixed?
Jul 31 2024
Jul 31 2024
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Are there any ways to solve the problem?
May 27 2024
May 27 2024
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
An update was released, but this problem was not fixed(
Apr 15 2024
Apr 15 2024
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Has there been a solution to this problem?
Mar 11 2024
Mar 11 2024
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Mar 5 2024
Mar 5 2024
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Apparently we won't get an answer)))
Feb 29 2024
Feb 29 2024
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
It would be very good if you make the OverrideRaise(HumanInputControllerOverrideType.ONE_FRAME, true) function work not only on the client, but also on the server
Feb 28 2024
Feb 28 2024
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
I still have a question: will the normal operation of DayZPlayerConstants.STANCEIDX_RAISED and the like be fixed?
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
It looks like DayZPlayerConstants.STANCEIDX_RAISED and the like can no longer be used((
Feb 27 2024
Feb 27 2024
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Feb 25 2024
Feb 25 2024
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
int unit_Raised;
void Raised()
{
HumanAnimInterface hai = m_Unit.GetAnimInterface(); if (!hai) return; unit_Raised = hai.BindVariableBool( "Raised" ); if (!m_Unit.IsRaised()) m_Unit.AnimSetBool(unit_Raised, true);
}
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
I confirm that after trying to raise your hands, this state is immediately reset
Jun 18 2020
Jun 18 2020