User Details
- User Since
- Jun 18 2020, 7:52 AM (244 w, 6 h)
Yesterday
Это весьма печально((
Tue, Feb 18
In general, the situation is this: with the help of these commands, the weapon is raised, but is immediately cancelled, as if something is canceling the raising of the weapon, but I still can’t understand what is preventing the raising((
Mon, Feb 17
This also doesn't work unfortunately(
Oct 21 2024
I wonder if the ForceStance feature will be fixed?
Jul 31 2024
Are there any ways to solve the problem?
May 27 2024
An update was released, but this problem was not fixed(
Apr 15 2024
Has there been a solution to this problem?
Mar 11 2024
Mar 5 2024
Apparently we won't get an answer)))
Feb 29 2024
It would be very good if you make the OverrideRaise(HumanInputControllerOverrideType.ONE_FRAME, true) function work not only on the client, but also on the server
Feb 28 2024
I still have a question: will the normal operation of DayZPlayerConstants.STANCEIDX_RAISED and the like be fixed?
It looks like DayZPlayerConstants.STANCEIDX_RAISED and the like can no longer be used((
Feb 27 2024
Feb 25 2024
int unit_Raised;
void Raised()
{
HumanAnimInterface hai = m_Unit.GetAnimInterface(); if (!hai) return; unit_Raised = hai.BindVariableBool( "Raised" ); if (!m_Unit.IsRaised()) m_Unit.AnimSetBool(unit_Raised, true);
}
I confirm that after trying to raise your hands, this state is immediately reset