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Thoringer
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User Since
Feb 10 2014, 6:41 AM (562 w, 3 d)

Recent Activity

May 10 2016

Thoringer added a comment to T96684: [resolved]Animations broken and/or all over the place in build 42.

Does not appear to happen anymore in built 43.116251

May 10 2016, 9:13 PM · DayZ
Thoringer edited Steps To Reproduce on T96684: [resolved]Animations broken and/or all over the place in build 42.
May 10 2016, 9:13 PM · DayZ
Thoringer added a comment to T96680: Character becomes uncontrollable, except for direction..

Might be related: Could not use LMB / fire. Broke during a session and then, I wanted to axe a bandit (that killed another player) a question but my axe didn't hit. Died due to lead poisoning (his gun) and after rebirth, I could not hit/ shoot either. Had to restart the game to fix this issue.

May 10 2016, 9:12 PM · DayZ
Thoringer added a comment to T96679: Random rubber banding effect + tool bar issues.

Nope, Oysterz, not desync. I opened the gate away across the street from where I came from, server clearly seen me there, then port back 30 meters. So, it is something else. Also, it mainly happens after you LEFT a building and it ports you back inside and even further away from the direction you ran - even to where you have never stood. It does not happen as long as you STAY in that building.

May 10 2016, 9:12 PM · DayZ
Thoringer added a comment to T96679: Random rubber banding effect + tool bar issues.

Same here, Win7 64Bit. Version ...315

Reproduce: Enter a building, leave and run. You get usually teleported back inside. Maybe some anti-clipping thing went wrong or the Server-Forced positioning doesn't work

May 10 2016, 9:12 PM · DayZ
Thoringer added a comment to T86704: Too Many Night Servers [PRIMARY REPORT].

I think it is an semi-exploit thing. What I mean is that peeps push Gamma and brightness to the max and deactivate things like shadows and have effectively night vision. Right now, it is just the way it is until NV equipment is implemented. Looking at the DayZ Mod, night play is quite popular and the work-around works for now to test other things at night. The limitation is that any problems with shadows or other related and now deactivated features or bugs that show in low-normal Gamma/Brightness will be mainly overlooked. Just one example: The flashlight cone is way too narrow and too much tunnel view. This is unrealistic. Flashlights in rooms always light up the whole room with the cone being brighter. Also, no one really can see if the shadows are going alright there with settings for night play...

May 10 2016, 2:33 PM · DayZ