- User Since
- Feb 10 2014, 6:41 AM (407 w, 5 d)
May 10 2016
Does not appear to happen anymore in built 43.116251
Might be related: Could not use LMB / fire. Broke during a session and then, I wanted to axe a bandit (that killed another player) a question but my axe didn't hit. Died due to lead poisoning (his gun) and after rebirth, I could not hit/ shoot either. Had to restart the game to fix this issue.
Nope, Oysterz, not desync. I opened the gate away across the street from where I came from, server clearly seen me there, then port back 30 meters. So, it is something else. Also, it mainly happens after you LEFT a building and it ports you back inside and even further away from the direction you ran - even to where you have never stood. It does not happen as long as you STAY in that building.
Same here, Win7 64Bit. Version ...315
Reproduce: Enter a building, leave and run. You get usually teleported back inside. Maybe some anti-clipping thing went wrong or the Server-Forced positioning doesn't work
I think it is an semi-exploit thing. What I mean is that peeps push Gamma and brightness to the max and deactivate things like shadows and have effectively night vision. Right now, it is just the way it is until NV equipment is implemented. Looking at the DayZ Mod, night play is quite popular and the work-around works for now to test other things at night. The limitation is that any problems with shadows or other related and now deactivated features or bugs that show in low-normal Gamma/Brightness will be mainly overlooked. Just one example: The flashlight cone is way too narrow and too much tunnel view. This is unrealistic. Flashlights in rooms always light up the whole room with the cone being brighter. Also, no one really can see if the shadows are going alright there with settings for night play...