User Details
- User Since
- Aug 3 2015, 10:59 PM (458 w, 12 h)
May 10 2016
Why haven't the devs assigned this? The issue shouldn't be 'new'. This is root cause of the incredibly low FPS when you look into a city. Culled occlusion basically. If you look at the ground or sky, FPS rockets to 120fps+ and GPU usage is 90-99%
@NiceGuyUK The games been in alpha for 2 years, of course we can expect this kind of treatment. I'm sick of this ArmA 2.5 engine running at 15-20 fps even in empty servers in cities. In the wild, fps = 60-100fps. When I look at the ground ANYWHERE, even in Cherno, I will get 140fps. The FPS should be stable. Even ArmA 2 doesn't do that kind of FPS change. The objects/texture loading will never really be fixed, because it's simply an engine problem and a result of the massive amount of enterable buildings.
Win 7 64 bit, GTX 780, Intel i7 2600k 4GHZ, 16GB 2400mhz RAM, Samsung 850 SSD..more than enough for this game