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Svarr
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User Since
Aug 15 2013, 11:20 AM (585 w, 2 d)

Recent Activity

May 10 2016

Svarr added a comment to T74746: When using SDV periscope on the move the Engine noise sounds like it is moving away.

Probably the same issue as in #0017427

May 10 2016, 7:19 AM · Arma 3
Svarr added a comment to T70542: AI Detect You Without Even Looking.

Sorry, but what you have written sounds completely unreasonable. In this situation is shooting the only right thing to do. He knows that you are an enemy, because a friend wouldn't sneak up on his back and he had enough time to recognize you.
This is clearly a kill or be killed situation. If he had shouted or fired a warning shot, he would've been the one with the bullet in the head. I think we can expect that the AI is written accordingly. And most of the close contact situations in ArmA are in this manner. Missions without war are rare and the game is made for open war.

However, there are situations in which the AI knows things it shouldn't know. Especially your position. This is what should be fixed. And if it's really the floor, then there should be a sneaking pace.

May 10 2016, 5:16 AM · Arma 3
Svarr added a comment to T70542: AI Detect You Without Even Looking.

Indeed, this needs to be fixed!

May 10 2016, 5:16 AM · Arma 3
Svarr added a comment to T67308: Player camera stops when you open the map even though player is moving.

has duplicate: #0017427

May 10 2016, 3:15 AM · Arma 3
Svarr added a comment to T64005: GPS closes when going to sights and doesn't re-open when coming out of sights.

Solved with Patch 1.18 :D
Thank you so much BIS!! It totally made my day as I found out yesterday. I literally cheered through the whole server xD

May 10 2016, 1:09 AM · Arma 3
Svarr added a comment to T64005: GPS closes when going to sights and doesn't re-open when coming out of sights.

Nice! Can't wait to see this fixed! :D

May 10 2016, 1:08 AM · Arma 3
Svarr added a comment to T64005: GPS closes when going to sights and doesn't re-open when coming out of sights.

Yeah, in almost a year nothing happened. Kind of frustrating...
Always have to hit ctr+m after I was in sights. That's not only annoying, it's dangerous too.

May 10 2016, 1:08 AM · Arma 3

May 9 2016

Svarr added a comment to T58799: Deploying a weapon / proper use of bipods.

@Renz:
QED means "quod erat demonstrandum", that means "which had to be demonstrated" in english. It was used to conclude proofs and afaik it's nowadays used to claim an argument as unchallengeable.

May 9 2016, 3:56 PM · Arma 3
Svarr added a comment to T58799: Deploying a weapon / proper use of bipods.

QED I would say... ;)
But that effort wasn't necessary I think.

That kind of post won't coax them out of their shell. Posting and voting feedback is all we can do. The rest is sitting and waiting. I don't even think that they are reading these comments.
After 1 1/4 years since it has been marked as reviewed it would be great to hear at least a little remark from BIS about this though...

May 9 2016, 3:55 PM · Arma 3
Svarr added a comment to T58799: Deploying a weapon / proper use of bipods.

Nice, it's not often that one encounters a person who is actually able to apologise.^^

I can understand the disappointment but on the other hand to me the features the game offers in it's current state are worth the full price - especially because I'm confident that the rough edges will be smoothed.
Ultimately I wouldn't even mind having to use a mod for weapon resting, since I'm not playing on public servers but with friends and my community. That is of course only my point of view, as not everyone is part of an Arma community.

May 9 2016, 3:55 PM · Arma 3
Svarr added a comment to T58799: Deploying a weapon / proper use of bipods.

Obviously you are the one who isn't listening.

And may I ask how it is helping you?

May 9 2016, 3:55 PM · Arma 3
Svarr added a comment to T58799: Deploying a weapon / proper use of bipods.

If you had done at least a bit of research or read a changelog of one of the released patches, you would know that your post is nonsense. The carts were made by Devs in their free time. Read here: http://forums.bistudio.com/showthread.php?178855-Really-bis-Really&p=2706542&viewfull=1#post2706542

If you are upset about the state the game is in, feel free to do something to improve it or abandon it. But wasting everyones time with writing crap like this isn't helping anyone.

May 9 2016, 3:55 PM · Arma 3
Svarr added a comment to T58799: Deploying a weapon / proper use of bipods.

Hehe, I like that picture. xD
Since there are many outdated and/or fixed issues on this tracker that haven't been closed or marked as resolved, I am of the opinion that they don't have the manpower to maintain it. I really hope this gets better.
I've just realised that this issue is on the first place of the most upvoted ones...

May 9 2016, 3:53 PM · Arma 3
Svarr added a comment to T58799: Deploying a weapon / proper use of bipods.

@Syn:
I know that. It's mainly the reason why I only play with friends. I don't mind it because I have not made the experience that you can play Arma the way it is meant to be on public servers. Severe lack of cooperation.

If the PR team would do the priority work here, the most upvoted issues would be the first that they respond to.

All I'm trying to say is that we shouldn't expect too much from a studio of that size. Arma3 is not the only thing they have to work on.

May 9 2016, 3:53 PM · Arma 3
Svarr added a comment to T58799: Deploying a weapon / proper use of bipods.

Seriously, calm down guys. This is starting to get ridicoulus.
Since there is an alternative (e.g. VTS Weaponresting) implementing the ability to deploy weapons hasn't got a high priority.
The fact that they haven't shown any presence here in the past year doesn't necessarily mean that they ignore this issue. Perhaps they are even working on it right now. They simply don't have the time to update every single Issue in this tracker. I don't think it's realistic to expect from them to keept track of every single one of the 8921 open issues.
I also don't think, that you can measure how much work the implemention of bipods produces.

May 9 2016, 3:53 PM · Arma 3
Svarr added a comment to T58799: Deploying a weapon / proper use of bipods.

I have seen tickets with less than 20 upvotes, which are being worked on. So I don't think that the upvotes are a big evaluation point.

May 9 2016, 3:51 PM · Arma 3