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Stonewall
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User Since
Mar 7 2013, 2:29 PM (612 w, 2 d)

Recent Activity

May 10 2016

Stonewall set Category to category:other on T101014: Lost everything!.
May 10 2016, 11:39 PM · DayZ
Stonewall added a comment to T62549: A quick note for Multiplier lobby bugs.

And this is why alpha exists...now I know why my server lists were coming up blank!

May 10 2016, 12:06 AM · Arma 3

May 9 2016

Stonewall added a comment to T61283: Audio Bug upon death (In editor only?) (Switching Team).

I've noticed this too, and another friend has had this issue as well when it comes to using the switch team option.

May 9 2016, 10:57 PM · Arma 3
Stonewall added a comment to T61047: Unable to get kits in Wasteland.

I second Nod, wasteland is probably more to blame for this than BIS.

May 9 2016, 10:40 PM · Arma 3
Stonewall added a comment to T59552: you can land your helicopter verry roughly without damaging it at all.

I didn't know that they we're adding the TOH model into the game later. Can you link me to wherever they said that please? I just want to read the article. If they add that in, as long as its not as insanely complicated as TOH is, it should work for arma.

May 9 2016, 7:01 PM · Arma 3
Stonewall added a comment to T59552: you can land your helicopter verry roughly without damaging it at all.

There does need to be more of a balance. I do like that I can autorotate an succeed an emergency landing now, but my helicopter should take more then red instrument damage from the pilot being shot out and nosediving into the ground.
edit: I agree, a balance between the A2 and A3 damage would be nice..perhaps more damage to fuel, hull ect. pre-impact leads to a greater chance of exploding?

May 9 2016, 7:01 PM · Arma 3
Stonewall added a comment to T58646: AI not able to fight in CQB, AI unable to properly move around freely, AI unresponsive, AI Pathfinding Issues.

I've been ok with the AI so far(remembering that this IS an alpha) but youre right: the CQB, pathfinding, and response times do need work. I was using a LMG and firing on a squad of AI, which proceeded to walk along happily as I missed them with my horrid accuracy. It was only after I managed to hit some that they reacted.

May 9 2016, 3:24 PM · Arma 3