Page MenuHomeFeedback Tracker

SpanishSurfer
User

Projects

User does not belong to any projects.

User Details

User Since
May 22 2013, 6:47 AM (599 w, 6 d)

Recent Activity

May 10 2016

SpanishSurfer added a comment to T84885: RC Release, 154 - 3DEN download content missing.

This little "bug" was complete bs BIS. This sort of thing should have been caught way before 1.54 was released...come on guys! I read my .rpt file and saw the issues was 3DEN and then I came on here to create a ticket, no surprise it's already up.

May 10 2016, 12:20 PM · Arma 3
SpanishSurfer added a comment to T76011: Server keep crashing since update.

Killjoer, please zip your files and repost. You're making the attached files messy now.

May 10 2016, 7:50 AM · Arma 3
SpanishSurfer added a comment to T76011: Server keep crashing since update.

We had our first crash last night playing BECTI Zerty 1.1.9.2 with the 1.12 patch. Around 25 people, server FPS were at 50, and no mods were being used (server side).

-SS

May 10 2016, 7:50 AM · Arma 3
SpanishSurfer added a comment to T72028: Implement new AI control system.

I was thinking a feature such as this could be worked on after release.

May 10 2016, 6:01 AM · Arma 3
SpanishSurfer edited Steps To Reproduce on T72028: Implement new AI control system.
May 10 2016, 6:01 AM · Arma 3
SpanishSurfer edited Steps To Reproduce on T69425: As a gunner/commander default command keys cannot be changed.
May 10 2016, 4:34 AM · Arma 3
SpanishSurfer added a comment to T68859: Message when getting locked on by AA missiles/lauchers.

I've already posted a ticket on this and it was closed due to another ticket out before mine. So I imagine BIS will implement this, it was active on arma 2.

May 10 2016, 4:11 AM · Arma 3
SpanishSurfer edited Steps To Reproduce on T68858: Sound penetrates through aircraft to easily.
May 10 2016, 4:11 AM · Arma 3
SpanishSurfer edited Steps To Reproduce on T68758: MI-48 and Commanche have no warning of incoming AA Missile.
May 10 2016, 4:07 AM · Arma 3
SpanishSurfer added a comment to T68714: Waypoints for fireteams (assigned by color) as in High command mode.

We need waypoints for ai when acting as a fireteam lead/commander, please make this an option BIS.

May 10 2016, 4:05 AM · Arma 3
SpanishSurfer added a comment to T65919: Ifrit GMG and Hunter GMG rounds land far short of zeroed range..

This is also confirmed with the Panther. My guess is this is happening with all the vehicles with a grenade launcher.

May 10 2016, 2:19 AM · Arma 3

May 9 2016

SpanishSurfer added a comment to T62030: Terrible sound immersion.

I included the following ticket with regards to sound
http://feedback.arma3.com/view.php?id=10499

May 9 2016, 11:41 PM · Arma 3
SpanishSurfer added a comment to T58799: Deploying a weapon / proper use of bipods.

Wanted to share an experience I had last night on Altis playing BE Warfare which made me aware of this well known feature request.

I've seen plenty of posts and topics on bipods and resting weapons from a window but I never realized how important this feature is. Last night on Altis I was assaulting a powerplant filled w/AI. I found a neighborhood with an overwatch to the plant and it also happened to be the high ground. I hid my IFRIT in the neighborhood and positioned all of my ai in the houses on the 2nd floor looking outside the windows. I took position and tried to look out the window with my scope, kneeling as much as I could. The targets were about 400-500m out and I had a great ambush setup. I began the ambush and then realized that my weapon sway was going to be a big problem. Because I couldn't take advantage of resting my rifle on the window I was all over the place with my shots. We ended up getting annihilated, but after that engagement I realized what a detriment it is to not have the ability to rest your rifle on objects like a window. This feature seems a lot more important now with Altis in the mix. It has so many buildings that are open inside, making this feature a lot more important then ever before.

I hope it gets developed in the near future.

May 9 2016, 3:47 PM · Arma 3