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Ramrodicus
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User Since
Jan 19 2014, 8:25 AM (531 w, 5 d)

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May 10 2016

Ramrodicus added a comment to T93455: *[SUGGESTIVE FIX]* Combat logging.

I've been thinking about this and I think 15 seconds would be perfect.

May 10 2016, 7:19 PM · DayZ
Ramrodicus added a comment to T93455: *[SUGGESTIVE FIX]* Combat logging.

Combat logging also renders the whole idea behind items like handcuffs and harvesting blood from live "prisoners" useless.

May 10 2016, 7:19 PM · DayZ
Ramrodicus added a comment to T93455: *[SUGGESTIVE FIX]* Combat logging.

Maybe they could add a logout timer. So it would take 15 to 30 seconds to log out and if not done legitimately (either by a pulled modem plug or alt+f4) then it keeps you in for 15 seconds.

May 10 2016, 7:19 PM · DayZ
Ramrodicus added a comment to T93455: *[SUGGESTIVE FIX]* Combat logging.

I think you misunderstood me. I'm not angry.

As for your points, this issue was respective to combat logging and not server hopping. Please stay focused on the topic and its issue.

Combat logging has never been much of an issue in previous games that have a loot mechanic when addressed with a "ghosting" method. Every MMO in history, for example, has quickly resolved the problem by allowing ghosting. It's not 100% perfect, but its pretty much the best system. You state that you cannot find a safe area, but how is it that I can easily find a safe spot in which to log at? I have had zero problem logging out safely and logging back in wit my character intact. If you are having problems perhaps you should look at your own contribution to the issue?

May 10 2016, 7:19 PM · DayZ
Ramrodicus added a comment to T93455: *[SUGGESTIVE FIX]* Combat logging.

There are no better solutions because the best one has already been
employed. If someone randomly disconnects then they stay logged into
the system and this has addressed the issue of combat logging. I can
agree that for the paranoid types an in game logging system may be
beneficial -- perhaps a lootable sleeping bag that takes 20 seconds to
deploy which logs you out at the end of the countdown would be
sufficient. Keep it simple.

May 10 2016, 7:19 PM · DayZ
Ramrodicus set Category to category:balancing on T93455: *[SUGGESTIVE FIX]* Combat logging.
May 10 2016, 7:19 PM · DayZ
Ramrodicus added a comment to T90840: Character Resets after logout.

This happened to me and 4 of my friends AT EXACTLY THE SAME TIME. 2 of my friends avoided it. Here is what happened to us and what happened where it was avoided:

Character loss: 6 of us were all playing together, running down a road. The server was scheduled to restart. We played until the restart and were booted from the server. We waited about 20 seconds and refreshed and then joined the server once it came up. It seemed to just hang there saying "Please wait" for me and 4 others who joined off me. We were all wiped.

Avoided loss: 2 of my friends logged into another different server at exactly the same time we did. Quite simply, they were spared. The issue seems that it may either involve or become exacerbated by logging into a server that just booted up.

May 10 2016, 5:46 PM · DayZ
Ramrodicus added a comment to T86874: Losing all your gear and spawning on the coast after changing server/relogging..

This happened to me and 4 of my friends AT EXACTLY THE SAME TIME. 2 of my friends avoided it. Here is what happened to us and what happened where it was avoided:

Character loss: 6 of us were all playing together, running down a road. The server was scheduled to restart. We played until the restart and were booted from the server. We waited about 20 seconds and refreshed and then joined the server once it came up. It seemed to just hang there saying "Please wait" for me and 4 others who joined off me. We were all wiped.

Avoided loss: 2 of my friends logged into another different server at exactly the same time we did. Quite simply, they were spared. The issue seems that it may either involve or become exacerbated by logging into a server that just booted up.

May 10 2016, 3:05 PM · DayZ