User Details
User Details
- User Since
- Sep 2 2014, 3:45 AM (533 w, 18 h)
May 10 2016
May 10 2016
Olli_ edited Steps To Reproduce on T79540: Throttle animationSource doesnt work.
Olli_ edited Steps To Reproduce on T79430: Revolve source snaps to 0 on last round.
Olli_ edited Steps To Reproduce on T79091: FBX Importer cannot import explicit vertex normals..
Olli_ added a comment to T78988: clipTL and clipBR only work in type = group (class MFD).
im circumventing this just by placing classes i need clipped inside a group class and the clipping the group, but that just creates unnecessary complexity.
additionally if clipTL and clipBR applied to all classes in its hierarchy it would be easier to clip larger HUD elements which consist of a lot of different classes
Olli_ edited Steps To Reproduce on T78988: clipTL and clipBR only work in type = group (class MFD).
Olli_ edited Steps To Reproduce on T78986: creating custom class MFD conditions.
Olli_ edited Steps To Reproduce on T78983: Need monospaced font for class MFD.
Olli_ edited Steps To Reproduce on T78981: More flexibility for class MFD clip.
Olli_ added a comment to T78981: More flexibility for class MFD clip.
Btw i realize that it is possible to mask out holes in a hud element by duplicating the class and using clipTL and clipBR to render only around the masked area. This trick works fairly well but once you start having 10+ holes in the HUD element and 5+ elements that need to not be drawn in those holes, you start having hundreds of classes and it just all becomes quite very complicated.
Olli_ edited Steps To Reproduce on T78978: PIP and custom image support for class MFD.
Olli_ edited Steps To Reproduce on T78962: More scalar sources for class MFD.
Olli_ edited Steps To Reproduce on T78958: HUD forward vector does not work properly when looking to the side.
Olli_ edited Steps To Reproduce on T78915: Better HMD support for Aircraft with camera vector source.