Page MenuHomeFeedback Tracker

OfficerHotpants
User

Projects

User does not belong to any projects.

User Details

User Since
Mar 16 2013, 12:36 AM (574 w, 3 d)

Recent Activity

May 10 2016

OfficerHotpants edited Steps To Reproduce on T63370: "combat roll" while in the prone..
May 10 2016, 12:38 AM · Arma 3
OfficerHotpants edited Steps To Reproduce on T63368: Recoil.
May 10 2016, 12:38 AM · Arma 3

May 9 2016

OfficerHotpants added a comment to T58966: Insane recoil on weapons.

Being USMC SF we spend a lot of time shooting (CMP shoot, CQB shoots, etc.) We shoot, shoot, and then when after that we shoot some more. People trying to compare the in-game recoil to RL and saying it's fine have either never handled a 5.56 caliber AR before or they did and they simply had no idea what they are doing. The recoil in ARMA3A at the moment is absolutely ridiculous. Shooting the assault rifles in game on semi is like shooting a 7.62 one handed in RL. I can easily fire a hammer pair with an M4/M16 in RL and keep my sights on target with absolutely no problem, so I don't understand why ARMA 3 is trying to portray these high-speed operators and the weapons handling resembles that of a 12 year old. The current state of it makes the game almost unplayable (or at least extremely not enjoyable) in my point of view. I want to play A3 for it's realism, not it's blatant disregard of it.
I'm sorry if you disagree with me and think that the recoil is just fine and that's your opinion / preference. I'm just saying that from a very experienced view on the subject there is nothing "realistic" about the recoil.

May 9 2016, 4:11 PM · Arma 3