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- User Since
- Mar 24 2013, 6:02 PM (612 w, 3 d)
May 10 2016
@Quedr Humans have a natural sense of direction, some better then others that's why it is called a "sense" of direction. If asked to find north in an unknown environment many people can get close, if they can't then they use a compass. But once they have determined which way is north then they can still find it. If you spun around in a circle after being shown north, you would still be able to sense it. If you do the same on a computer it is much easier to loos your way. I am not suggesting making it a permanent HUD but let it be an option for those of us how can't render the radio tower 1000 meters in the distance that other are using for reference.
http://www.jstor.org/discover/10.2307/1515565?uid=3739960&uid=2&uid=4&uid=3739256&sid=21101919031891
How is that dumbing it down? You can already toggle your compass on so it is in view all the time. And allot of us don't have the power in our computers to render distance well enough to make such effective use of what few landmarks there are.
To some extent you do, that's why it is called a "sence" of direction. IRL you can easy look over and see your buddy pointing at the contact which you can't do in a game. IRL you are not staring at a screen with headphones on. Some tools are needed to compensate for the fact you are not actual there. IRL you don't automatically call out contacts with exact map grid locations or see moving contacts on a paper map, but in ARMA you do to compensate for the fact it is not real life.
May 9 2016
I agree. I made a few suggestions about the compass myself. http://feedback.arma3.com/view.php?id=5851
http://feedback.arma3.com/view.php?id=5849