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- Sep 26 2018, 4:22 AM (352 w, 3 d)
Mon, Jun 16
Mon, Jun 16
KINGALOBAR added a comment to T192448: cfgEffectArea.json Problems after 1.28.
{ "AreaName": "North_Stary_Sobor_Mall_Torch1", "Type": "SpookyArea", "TriggerType": "SpookyTrigger", "Data": { "Pos": [6166.1328125, 354.8544006347656, 8317.958984375 ], "ParticleName": "graphics/particles/fire_small_torch_02" }, "PlayerData": { "AroundPartName": "", "TinyPartName": "", "PPERequesterType": "" } }, ``` example of single torch
KINGALOBAR added a comment to T192448: cfgEffectArea.json Problems after 1.28.
Hiya, So to add pictures with examples, these effects no longer appear.
DayZ Console especially relies on this for immersion and these types of effects are (were) widely used.
If you could let us know a way to fix this ourselves, or find a way to accomodate this please.
I see it says this "Pre 1.28, system si backwards compatible, however if you would like to fully revert back to old config system, overload InitZoneClient() in ContaminatedArea.c back with PlaceParticles()"
here: https://community.bohemia.net/wiki/DayZ:Contaminated_Areas_Configuration
But we are sadly stuck for console.
Mar 5 2025
Mar 5 2025
KINGALOBAR added a comment to T189296: Sakhal Water Spring asset missing.
May 9 2023
May 9 2023
KINGALOBAR added a comment to T171861: 1.21 EXP - Trees spawned in via Object Spawner referencing the p3d file path have increased height difference from json file (floating).
Dec 1 2018
Dec 1 2018
KINGALOBAR added a comment to T134526: Servers are Down.
Just give us updates.
Sep 26 2018
Sep 26 2018
KINGALOBAR added a comment to T132265: Xbox One: DayZ Character Locked in Database.