Page MenuHomeFeedback Tracker

Jonoats
User

Projects

User does not belong to any projects.

User Details

User Since
Jan 12 2014, 6:11 PM (319 w, 5 d)

Recent Activity

May 11 2016

Jonoats added a comment to T112178: Players are taking far too much damage..

title of this is a little misleading no? "Players are taking far too much damage" When the real issue is players are taking far too little damage. Let's not confuse the eff out of the devs.

May 11 2016, 6:17 AM · DayZ
Jonoats added a comment to T112039: New inventory or something (not pristine gear) causing players to survive way more damage (not pristine gear).

Still the same in 0.58. Not sure if desync is the culprit. Although on this same patch, I've seen 1 point blank shot from a sks into the backpack of a player standing in front of me ruin their backpack, vest, top, and kill them, and ruin all the gear in the ruined items inventories. I've also seen multiple headshots be survived because of radar caps, and berets. Battlefield 4 sniper rifles kill in 1 shot to the face, Dayz should if anything be harsher. Something is definitely odd here. I also took a clean chest shot from a winchester, which only ruined my gear and did very little damage to my character.

May 11 2016, 6:12 AM · DayZ

May 10 2016

Jonoats edited Steps To Reproduce on T93723: Able to glitch under and shoot through eastern most hanger at North East Airfield..
May 10 2016, 7:28 PM · DayZ
Jonoats added a comment to T93002: Big delay when using bandages (and other consumables too).

It would be nice to be able to cancel the action as well. However, it is up to the player to get to a safe location before bandaging.

May 10 2016, 6:57 PM · DayZ
Jonoats added a comment to T92493: Encountering invisible zombies.

still occuring as of 0.36.115535

May 10 2016, 6:41 PM · DayZ
Jonoats added a comment to T86784: Invisible zombies.

Confirmed still happening on newest patch. 0.36.115535

May 10 2016, 2:44 PM · DayZ